LeadMeOut

v2.0.1·Updated 2026-07-16

Displays customizable navigation lines on the floor or compass HUD to help you locate facility exits.

Screenshots 8 screenshots

About this mod Author’s original text

LeadMeOut

Displays customizable navigation lines on the floor or compass HUD to help you locate facility exits.

Navigating the dark and spooky interiors of Lethal Company can be disorienting and quite lethal if you tend to get lost easily. LeadMeOut overlays real-time navigation directly into your game — either as floor-level path lines leading you to the exits, or as directional markers on your HUD compass. Two modes, fully configurable, always pointing you to safety!

Note

  • Everyone in the Lobby will need to have this mod installed

Features

  • Two navigation modes — Switch between Linear Mode (path lines on the floor) and Compass Mode (directional pips on the HUD compass) at any time from the config. (LethalConfig recommended for easy in-game configuration.)
  • Tracks both exits simultaneously — Main Entrance and Fire Exits each get their own color-coded line or compass marker.
  • Locked door awareness — If the path to an exit is blocked by a locked door, the line re-routes to that door, marks it with a "Locked" icon, and pulses a warning-glow to tell you the way through needs a key.
  • Chained locked doors — When a locked door is hiding behind another locked door, LeadMeOut works out the whole chain and points you at the first door you can actually reach. Open it, and the line advances to the next one.
  • Elevator awareness — In the Mineshaft interior, the lines route to and from the elevator and mark it with an "Elevator" icon — no false "blocked path" warning, because the elevator is a way out, not an obstacle.
  • Dead-end awareness — If no walkable route exists at all, the line pulses its warning-glow and shows a "Search Around" icon, telling you the way onward is somewhere nearby — possibly on a floor above or below.
  • Fully configurable visuals — Choose line style, line weight, color (preset or custom hex), and brightness independently for the Main Entrance and Fire Exits.
  • Eight line styles — Solid, Dashed, Dotted, Arrow, Triangle, Diamond, Heart, and Pawprint.
  • Render distance control — Limit how far ahead the path renders: Short, Medium, Long, or Full.
  • Auto-enable on entry — Optionally have navigation activate automatically whenever you enter a facility.
  • Hotkey toggle — Enable or disable navigation on the fly with a configurable hotkey (default: L).
  • Performance control — Set how often the path recalculates (Path Update Rate) to suit your hardware — lower it for smoother movement on lower-end systems.
  • LethalConfig support — Adjust all settings in-game without restarting, including brightness and update-rate sliders.

Screenshots

Linear Mode — Default Lines

Shows navigational lines to all exits!

Fire Exit Lines

Yes, Fire Exit navigation too!

Indicator Icons

Icons keep you informed!

Compass Mode

Shows navigation pips down on the HUD compass.

Customization

Line styles are configurable.

Colors are configurable.

You can mix and match presets!

Line widths are configurable.

Configuration

Behavior settings are configurable, including the Path Update Rate.

Main Entrance line settings are configurable.

Fire Exit line settings are configurable.

Installation

Install via r2modman or the app. Dependencies are handled automatically.

Manual install: Drop LeadMeOut.dll into BepInEx/plugins/LeadMeOut.

Usage

  • Enter a facility as any player.
  • Press L to toggle navigation on.
  • Follow the line or compass pips to your chosen exit.
  • Press L again to toggle off.
  • Can be configured to auto-enable in the Behavior settings of the config and customized extensively.

The hotkey can be rebound in-game via the controls menu (requires LethalCompanyInputUtils).

Known Limitations

  • NavMesh gaps — Navigation depends on Unity's NavMesh, and Lethal Company's has genuine gaps at some thresholds and stairways. Where the walkable data simply doesn't connect, the line will stop and show a "Search Around" icon rather than guess. As of 2.0.0 the mod would rather admit it's stuck than draw a confident line through a

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackRune580-LethalCompany_InputUtils

File & checksum

Filename
LeadMeOut-2.0.1.zip
File size
83.1 KiB