LeadMeOut
Displays customizable navigation lines on the floor or compass HUD to help you locate facility exits.
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模組介紹 作者原文
LeadMeOut
Displays customizable navigation lines on the floor or compass HUD to help you locate facility exits.
Navigating the dark and spooky interiors of Lethal Company can be disorienting and quite lethal if you tend to get lost easily. LeadMeOut overlays real-time navigation directly into your game — either as floor-level path lines leading you to the exits, or as directional markers on your HUD compass. Two modes, fully configurable, always pointing you to safety!
Note
- Everyone in the Lobby will need to have this mod installed
Features
- Two navigation modes — Switch between Linear Mode (path lines on the floor) and Compass Mode (directional pips on the HUD compass) at any time from the config. (LethalConfig recommended for easy in-game configuration.)
- Tracks both exits simultaneously — Main Entrance and Fire Exits each get their own color-coded line or compass marker.
- Locked door awareness — If the path to an exit is blocked by a locked door, the line re-routes to that door, marks it with a "Locked" icon, and pulses a warning-glow to tell you the way through needs a key.
- Chained locked doors — When a locked door is hiding behind another locked door, LeadMeOut works out the whole chain and points you at the first door you can actually reach. Open it, and the line advances to the next one.
- Elevator awareness — In the Mineshaft interior, the lines route to and from the elevator and mark it with an "Elevator" icon — no false "blocked path" warning, because the elevator is a way out, not an obstacle.
- Dead-end awareness — If no walkable route exists at all, the line pulses its warning-glow and shows a "Search Around" icon, telling you the way onward is somewhere nearby — possibly on a floor above or below.
- Fully configurable visuals — Choose line style, line weight, color (preset or custom hex), and brightness independently for the Main Entrance and Fire Exits.
- Eight line styles — Solid, Dashed, Dotted, Arrow, Triangle, Diamond, Heart, and Pawprint.
- Render distance control — Limit how far ahead the path renders: Short, Medium, Long, or Full.
- Auto-enable on entry — Optionally have navigation activate automatically whenever you enter a facility.
- Hotkey toggle — Enable or disable navigation on the fly with a configurable hotkey (default: L).
- Performance control — Set how often the path recalculates (Path Update Rate) to suit your hardware — lower it for smoother movement on lower-end systems.
- LethalConfig support — Adjust all settings in-game without restarting, including brightness and update-rate sliders.
Screenshots
Linear Mode — Default Lines
Shows navigational lines to all exits!
Fire Exit Lines
Yes, Fire Exit navigation too!
Indicator Icons
Icons keep you informed!
Compass Mode
Shows navigation pips down on the HUD compass.
Customization
Line styles are configurable.
Colors are configurable.
You can mix and match presets!
Line widths are configurable.
Configuration
Behavior settings are configurable, including the Path Update Rate.
Main Entrance line settings are configurable.
Fire Exit line settings are configurable.
Installation
Install via r2modman or the app. Dependencies are handled automatically.
Manual install: Drop LeadMeOut.dll into BepInEx/plugins/LeadMeOut.
Usage
- Enter a facility as any player.
- Press L to toggle navigation on.
- Follow the line or compass pips to your chosen exit.
- Press L again to toggle off.
- Can be configured to auto-enable in the Behavior settings of the config and customized extensively.
The hotkey can be rebound in-game via the controls menu (requires LethalCompanyInputUtils).
Known Limitations
- NavMesh gaps — Navigation depends on Unity's NavMesh, and Lethal Company's has genuine gaps at some thresholds and stairways. Where the walkable data simply doesn't connect, the line will stop and show a "Search Around" icon rather than guess. As of 2.0.0 the mod would rather admit it's stuck than draw a confident line through a
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: