LDN SoundpackStupidity
Changes various monsters and environmental noises to be based on characters or ideas such as Markiplier, Luigi, etc.
About this mod Author’s original text
What Sounds Changed:
Most of the monster sounds in the game have been changed including:
- Coil Head = Luigi from Luigi's Mansion
- The Turret = Connor from Detroit: Become Human, but altered to sound more turrety
- The Landmine = Shadow the Hedgehog from Shadow the Hedgehog (but altered to sound more robotic, like the turret)
- Ghost Girl = The Game Grumps
- The SandWorm = JackSepticeye
- Thumper = Markiplier
- Jester = Technically also Markiplier
- Spore Lizard = The Turret and Landmine
- Snare Bug = the Minecraft Villager
- Dog = Kirby
- Nutcracker = Space Marine (Force Commander)
- BaboonHawk = Bloodborne Huntsman
- Spider walking sounds = minecraft player walking sounds
- Various other environmental noises.
How to Install:
- Use any compatible mod manager for the easiest installation, such as. (preferred method)
OR
- Make sure you have all dependencies installed.
- Move the LDN_SoundPackStupidty folder from the CustomSounds folder into the CustomSounds folder within your plugins directory.
individual sounds may be removed by just deleting individual files, all monsters have been sorted for ease of access to find sounds to change.
Future Updates:
Several of the below sounds will be split into seperate mods and added as dependencies to this mod, so that you may disable specific monsters in case you are using other monster sound mods.
List Of Replaced Sounds:
LDN_Environmental Stupidity
- Airhorn1
- AirhornFar
- BirdScreech1
- BirdScreech2
- Creak1
- Creak3
- Creak8
- Creak10
- FallingAir
- Fart3
- JackOLanternHit
- PlushieSqueeze
LDN_Monster Sound Stupidity
LDN_ChaosSlime
- SlamGround
- SlimeAngry
- SlimeDance
- SlimeKillPlayer
LDN_CoilLuigi
- BareFootstep1
- BareFootstep2
- BareFootstep3
- BareFootstep4
- KillPlayerSpring
- Spring1
- Spring2
- Spring3
- SpringWobble1
- SpringWobble2
LDN_ConnorTurret
- TurretActivate
- TurretBerserkMode
- TurretDeactivate
- TurretFire
- TurretFireDistance
- TurretSeePlayer
LDN_BloodborneHawk
- BaboonEnterFight
- BaboonKill
- BaboonStab
- BaboonTakeDamage
- Caw1
- CawScream1
- CawScream2
- CawScream3
- CawScream4
- CawScream5
- KillBaboon
- StunDoubleWing
LDN_GhostGrump
- Laugh1_0
- Laugh2
- VoiceHey
LDN_JackSepticWorm
- SandWormRoar1
- SandWormRoar2
LDN_Jester
- Pop1
LDN_KirbyDog
- Growl
- Lunge1
- Roar
- Roar_0
- StunDog
- Stomp1double
- Stomp2double
- Stomp3double
LDN_MarkiThumper
- BitePlayer
- CrawlerDie
- HitCrawler
- HitCrawler2
- LongRoar1
- LongRoar2
- LongRoar3
- Ram3
- ShortRoar1
- StunCrawler
LDN_MineTurretLizardThing
- Angry
- Angry1
- Frighten1
- Frighten2
- Frighten3
- Nervous
- PuffSFX
LDN_NutMarine
- HeadGoUp
- NutCrackerAngry
- NutCrackerDie
- NutCrackerHitEye
- NutCrackerTurn
LDN_ShadowTheHedgeMine
- MineBeep
- MineTrigger
LDN_SnareVillager
- DeathShriek
- Shriek1
- Shriek2
LDN_SpiderKuma
- HangPlayerOnCeiling
- SpiderAttack
- SpiderDie
- SpiderHit
- SpoolPlayerInWeb
- StunSpider
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: