LDN SoundpackStupidity
Changes various monsters and environmental noises to be based on characters or ideas such as Markiplier, Luigi, etc.
模組介紹 作者原文
What Sounds Changed:
Most of the monster sounds in the game have been changed including:
- Coil Head = Luigi from Luigi's Mansion
- The Turret = Connor from Detroit: Become Human, but altered to sound more turrety
- The Landmine = Shadow the Hedgehog from Shadow the Hedgehog (but altered to sound more robotic, like the turret)
- Ghost Girl = The Game Grumps
- The SandWorm = JackSepticeye
- Thumper = Markiplier
- Jester = Technically also Markiplier
- Spore Lizard = The Turret and Landmine
- Snare Bug = the Minecraft Villager
- Dog = Kirby
- Nutcracker = Space Marine (Force Commander)
- BaboonHawk = Bloodborne Huntsman
- Spider walking sounds = minecraft player walking sounds
- Various other environmental noises.
How to Install:
- Use any compatible mod manager for the easiest installation, such as. (preferred method)
OR
- Make sure you have all dependencies installed.
- Move the LDN_SoundPackStupidty folder from the CustomSounds folder into the CustomSounds folder within your plugins directory.
individual sounds may be removed by just deleting individual files, all monsters have been sorted for ease of access to find sounds to change.
Future Updates:
Several of the below sounds will be split into seperate mods and added as dependencies to this mod, so that you may disable specific monsters in case you are using other monster sound mods.
List Of Replaced Sounds:
LDN_Environmental Stupidity
- Airhorn1
- AirhornFar
- BirdScreech1
- BirdScreech2
- Creak1
- Creak3
- Creak8
- Creak10
- FallingAir
- Fart3
- JackOLanternHit
- PlushieSqueeze
LDN_Monster Sound Stupidity
LDN_ChaosSlime
- SlamGround
- SlimeAngry
- SlimeDance
- SlimeKillPlayer
LDN_CoilLuigi
- BareFootstep1
- BareFootstep2
- BareFootstep3
- BareFootstep4
- KillPlayerSpring
- Spring1
- Spring2
- Spring3
- SpringWobble1
- SpringWobble2
LDN_ConnorTurret
- TurretActivate
- TurretBerserkMode
- TurretDeactivate
- TurretFire
- TurretFireDistance
- TurretSeePlayer
LDN_BloodborneHawk
- BaboonEnterFight
- BaboonKill
- BaboonStab
- BaboonTakeDamage
- Caw1
- CawScream1
- CawScream2
- CawScream3
- CawScream4
- CawScream5
- KillBaboon
- StunDoubleWing
LDN_GhostGrump
- Laugh1_0
- Laugh2
- VoiceHey
LDN_JackSepticWorm
- SandWormRoar1
- SandWormRoar2
LDN_Jester
- Pop1
LDN_KirbyDog
- Growl
- Lunge1
- Roar
- Roar_0
- StunDog
- Stomp1double
- Stomp2double
- Stomp3double
LDN_MarkiThumper
- BitePlayer
- CrawlerDie
- HitCrawler
- HitCrawler2
- LongRoar1
- LongRoar2
- LongRoar3
- Ram3
- ShortRoar1
- StunCrawler
LDN_MineTurretLizardThing
- Angry
- Angry1
- Frighten1
- Frighten2
- Frighten3
- Nervous
- PuffSFX
LDN_NutMarine
- HeadGoUp
- NutCrackerAngry
- NutCrackerDie
- NutCrackerHitEye
- NutCrackerTurn
LDN_ShadowTheHedgeMine
- MineBeep
- MineTrigger
LDN_SnareVillager
- DeathShriek
- Shriek1
- Shriek2
LDN_SpiderKuma
- HangPlayerOnCeiling
- SpiderAttack
- SpiderDie
- SpiderHit
- SpoolPlayerInWeb
- StunSpider
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: