LCPosterEditor

v1.0.3·Updated 2023-12-20

Allows you to edit the poster and tip textures in your ship, does not rely on external file generators!

About this mod Author’s original text

LCPosterEditor

This is an edit of LethalPosters that, instead of relying on external tools, creates texture replacements at runtime! Note that LethalPosters's mods will still work with this mod!

Manual Installation

Place the contents of the zip into:\

[GameDir(or)ModProfileDir]/BepInEx/plugins/nyoo-LCPosterEditor/\

How To Use

You must run the game with the mod installed once to create needed folders\

To use this mod you simply need to place any image files (.jpg,.png, etc) into:\

[GameDir(or)ModProfileDir]/BepInEx/plugins/nyoo-LCPosterEditor/Input/posters/ or\

[GameDir(or)ModProfileDir]/BepInEx/plugins/nyoo-LCPosterEditor/Input/tips/\

depending on the assets you wish to replace. The easiest way to do this is to open your mod manager, go to settings, click on the "Locations" tab, then select "Browse profile folder" and continue from there. Once you have done this simply run the game and the files will be generated in:\

[GameDir(or)ModProfileDir]/BepInEx/plugins/nyoo-LCPosterEditor/LCPosterEditor/posters/\

[GameDir(or)ModProfileDir]/BepInEx/plugins/nyoo-LCPosterEditor/LCPosterEditor/tips/\

from the respective Input folder (you will not need to do anything further to these files). In order to generate new files you must delete all contents of the respective folder you wish to generate new files for.

Config

By default images placed inside the Input folder will respect the original image's aspect ratio when being converted. You can change this behavior in the.cfg file.

Creating your own poster mods

To create your own dependent mods simply copy:\

[GameDir(or)ModProfileDir]/BepInEx/plugins/nyoo-LCPosterEditor/LCPosterEditor/ into\

[YourModDir]/BepInEx/plugins/\

Also, don't forget to add this mod's dependency string into your manifest file!

Versions

1.0.3

No longer attempting to package empty folders in download.

1.0.2

Fixed folder naming convention.

1.0.1

Fixed folder hierarchy.

1.0.0

Initial Release!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
LCPosterEditor-1.0.3.zip
File size
29.9 KiB