KillThemAll

v0.1.4·Updated 2024-04-29

[v50] All Killable enemies, Custom Tomb scrap on kills, Bounties, Hitmarker, configurable, more coming!

About this mod Author’s original text

KillThemAll

Hey there! Welcome to "KillThemAll" an awesome mod for Lethal Company that allows you to kill any enemy you like and sell its tombstone! With additional features!

(This mod is a revamp of KillableEnemies by readthisifbad, this mod instead allows you to kill any vanilla or custom enemies, as long as its derived from EnemyAI and includes custom tomb drops on kill that you can sell and other client-side and server-side features that will be all configurable now or in near future!)

What's in Store:

All Killable Enemies:

Now every enemy in the game is fair game for your skills.

Visual Hit Markers:

Ever wanted to see the impact of your hits? Now you can! Making every successful hit feel extra satisfying.

Bounty spawns:

Bounty event, spawns a random enemy throughout the day(configurable).

Tomb scrap:

On enemy killed, their tomb appears which you can sell!

Hud Notfications:

Killfeed: Whenever an enemy is killed by a player it displays who killed it and what enemy!

Extra Sounds:

Each successful hit on an enemy is punctuated by satisfying impact sounds.

Very Configurable:

You can customize health of all enemies, credits gained from killing, bounty spawn settings and client-side settings.

Coming Soon!

-Better default config, for less hassle.

-Visuals and sounds

-Removing some dependencies

-Configurable shotgun damage?

Changelog:

version 0.1.4:

-Tombstone saving fix

version 0.1.3:

-Added Tombstone scrap on kills

-Changed Bounty events

-Revamped Credit for kills -> Tombstone scrap value instead

-Set some default config values

-Shotgun now works

version 0.1.2:

-Added display notifications

-Added Bounty events

-Added Credit for kills

-Bug Fixes

version 0.1.1:

-assetbundle root location fix

version 0.1.0:

-Initial Release

Give me ideas:

Discord @ BarwVII

This is a WIP mod, will be updated frequently hopefully.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackAinaVT-LethalConfigOzone-Runtime_Netcode_PatcherEvaisa-LethalLibTheWeavers-LethalBestiary

File & checksum

Filename
KillThemAll-0.1.4.zip
File size
1.3 MiB