InteriorHazardsPlus
For those of you that like the challenge and now compatible with NEW hazards from mods like CodeRebirth,Surfaced,TestAccountVariety and LethalThings
About this mod Author’s original text
InteriorHazardsPlus
- Fixed hard dependency issues will work with CodeRebirth, LethalThings, TestAccountVariety or Surfaced individually so they are no longer required to use this mod. It will detect what hazards are available from the installed/enabled mods and add them to the config.
- This is a Configuration mod to adjust how many interior hazards spawn on the map.
- The config will add hazards to maps that don't normally have that hazard.
- This mod works for Original Moons and Modded Moons/Interiors.
- I added an option to randomize hazards in the config which is set by default. Each time you leave the moon it will reshuffle the hazards and spawn rates in config and set them to something different for your next round.
- The Config automatically recognizes when a new moon has been loaded and applies my default set configs for it. If you prefer to change the configs just BEWARE maxing out the configs will make the game basically unplayable. You can set everything to max but I wouldn't advise it.
- Smaller interiors may have heavier hazard grouping.
- I added a patch to stop hazards from damaging or killing the Enemy, now configurable under "Hazards Kill Enemy" in General tab.
- "Reset All Hazards" option in config to disable all.
- "Enable All Hazards" option in config to enable all.
- If using LethalConfig you can use these config options to change from “Customize Hazards” to “Random Hazards” in between rounds just make sure to hit Apply.
- ATTN:I added a patch to reduce damage from BearTraps, please ensure you enable BearTraps in CodeRebirth config to spawn inside or they will not work.
Discord
- Lethal Company OTH
Enjoy
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack