ForkForMe

v1.0.0·Updated 2025-06-08

It`s rus fork for one of greatest mods

Screenshots 2 screenshots

About this mod Author’s original text

Ship Inventory Updated

This repository is a fork of the original ShipInventory with permission. Adds a ship object that allows players to safely store items inside the ship's inventory.

Special Thanks to

minimusubi: Rework of the terminal UI

WarperSan: Original creator of the mod

  • This mod is required on all clients for it to work.
  • Highly customizable
  • All accessible by one command in terminal: ship
  • Compatible with saving and loading the game. The inventory is stored in the save file itself.
  • Note: Adding or Removing Mods that add items or remove may corrupt the save
  • Has support for different languages.
  • Copy the lang-en.json file and replace values. And put the file in the same folder as the mod itself.

Features

Vent Chute

By holding an item to the vent chute, you can put items into the ship's inventory. You can also retrieve them using the terminal.

Command

To access the ship's inventory, you need to type ship into the terminal. A window will show up, showing you every option available for the mod.

Configuration

This mod tries to give a lot of configuration and control to the user to customize how they want to. If you would like to know more

Config Settings

General

Language

This setting determines what language package the mod uses. Upon starting up, the mod will look for the file named lang-CODE, where CODE is the value of this parameter. This allows anyone to create their own language pack.

Chute

Store Permission

This setting determines who can store items into the chute. This is on top of the base item check. For example, if the setting is set to CLIENTS_ONLY, only clients will be able to store items in the chute.

If a player tries to store an item while not having the required permission, a special message will appear to notify them that they can't store items.

Only In Orbit

This setting determines when the chute can store items. If the setting is set to true, no one will be able to store items inside the chute while the ship is on a planet. The chute will be enabled again once the ship is back in orbit.

If a player tries to store an item while the ship is not in orbit, a special message will appear to notify them that they can't store items.

Time to Store

This setting determines how long a player has to hold the interact button in order to store an item. If players usually store items in bulk, the setting can be set to a lower value, allowing them to store items faster.

Time to Retrieve

This setting determines how fast each item takes to be retrieved. If players usually retrieve items in bulk, the setting can be set to a lower value, allowing the process to be done way faster.

Max Chute Capacity

This setting determines how many items can be in the chute itself at once before pausing the retrieve process. For example, if the setting is set to 5 but a player retrieves 20 items, the chute will pause after retrieving 5 items.

Blacklist

This setting determines which items are not allowed to be stored in the chute. The mod already blocks certain items due to not working with the system, but players can also block certain items that they don't want to allow.

Here are the different things you should know about it:

  • It is case insensitive (flashlight and FlASHLiGht are the same);
  • It is space insensitive (spaces before and after an item are removed);
  • It supports REGEX expression (.*light for every items that ends with light);
  • It only checks for the itemName (it is the name shown in the terminal);
  • Each item is separated by a, (item1,item2,item3,item4);

If a player tries to store an item that is blacklisted, a special message will appear to notify them that this item is not valid.

Inventory

Retrieve Permission

This setting determines who can retrieve items from the inventory. For example, if the setting is set to CLIENTS_ONLY, only clients will be able to retrieve items from the inventory. The host itself will not be able to retrieve items.

Safe Once Stored

This setting determines if the inventory

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLibSigurd-CSyncWhiteSpike-Interactive_Terminal_API

File & checksum

Filename
ForkForMe-1.0.0.zip
File size
1.7 MiB