ForkForMe
It`s rus fork for one of greatest mods
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模組介紹 作者原文
Ship Inventory Updated
This repository is a fork of the original ShipInventory with permission. Adds a ship object that allows players to safely store items inside the ship's inventory.
Special Thanks to
minimusubi: Rework of the terminal UI
WarperSan: Original creator of the mod
- This mod is required on all clients for it to work.
- Highly customizable
- All accessible by one command in terminal: ship
- Compatible with saving and loading the game. The inventory is stored in the save file itself.
- Note: Adding or Removing Mods that add items or remove may corrupt the save
- Has support for different languages.
- Copy the lang-en.json file and replace values. And put the file in the same folder as the mod itself.
Features
Vent Chute
By holding an item to the vent chute, you can put items into the ship's inventory. You can also retrieve them using the terminal.
Command
To access the ship's inventory, you need to type ship into the terminal. A window will show up, showing you every option available for the mod.
Configuration
This mod tries to give a lot of configuration and control to the user to customize how they want to. If you would like to know more
Config Settings
General
Language
This setting determines what language package the mod uses. Upon starting up, the mod will look for the file named lang-CODE, where CODE is the value of this parameter. This allows anyone to create their own language pack.
Chute
Store Permission
This setting determines who can store items into the chute. This is on top of the base item check. For example, if the setting is set to CLIENTS_ONLY, only clients will be able to store items in the chute.
If a player tries to store an item while not having the required permission, a special message will appear to notify them that they can't store items.
Only In Orbit
This setting determines when the chute can store items. If the setting is set to true, no one will be able to store items inside the chute while the ship is on a planet. The chute will be enabled again once the ship is back in orbit.
If a player tries to store an item while the ship is not in orbit, a special message will appear to notify them that they can't store items.
Time to Store
This setting determines how long a player has to hold the interact button in order to store an item. If players usually store items in bulk, the setting can be set to a lower value, allowing them to store items faster.
Time to Retrieve
This setting determines how fast each item takes to be retrieved. If players usually retrieve items in bulk, the setting can be set to a lower value, allowing the process to be done way faster.
Max Chute Capacity
This setting determines how many items can be in the chute itself at once before pausing the retrieve process. For example, if the setting is set to 5 but a player retrieves 20 items, the chute will pause after retrieving 5 items.
Blacklist
This setting determines which items are not allowed to be stored in the chute. The mod already blocks certain items due to not working with the system, but players can also block certain items that they don't want to allow.
Here are the different things you should know about it:
- It is case insensitive (flashlight and FlASHLiGht are the same);
- It is space insensitive (spaces before and after an item are removed);
- It supports REGEX expression (.*light for every items that ends with light);
- It only checks for the itemName (it is the name shown in the terminal);
- Each item is separated by a, (item1,item2,item3,item4);
If a player tries to store an item that is blacklisted, a special message will appear to notify them that this item is not valid.
Inventory
Retrieve Permission
This setting determines who can retrieve items from the inventory. For example, if the setting is set to CLIENTS_ONLY, only clients will be able to retrieve items from the inventory. The host itself will not be able to retrieve items.
Safe Once Stored
This setting determines if the inventory
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: