ExplosiveSprayPaint

v1.1.7·Updated 2026-06-01

Adds a configurable chance for spray paint cans to rupture explosively when shaken.

About this mod Author’s original text

ExplosiveSprayPaint

A BepInEx/Harmony mod for Lethal Company that gives every spray paint shake a host-authoritative chance to rupture the can.

Default behavior:

  • 5% chance for a normal rupture when shaking a spray paint can.
  • 0.5% chance for a catastrophic rupture, rolled before the normal chance.
  • The ruptured can is deleted immediately.
  • The blast is small and non-instant-kill by default, but it can finish off already low-health players.
  • Nearby enemies and players take modest damage.
  • Paint splats are spawned around nearby floors and walls using the current spray can color when it can be resolved.
  • Visual particles, vanilla explosion effect/sound, optional camera shake, and a HUD tip are played client-side.
  • Only the host/server rolls the explosion chance and applies damage/despawn logic.

Build

Install BepInEx for Lethal Company, then set LETHAL_COMPANY_DIR to your game folder before building:

$env:LETHAL_COMPANY_DIR=""

dotnet build -c Release

If you build from a mod manager profile, point BEPINEX_PROFILE_DIR at that profile so the project uses its installed BepInEx pack:

$env:LETHAL_COMPANY_DIR=""

$env:BEPINEX_PROFILE_DIR=""

dotnet build -c Release

If no local BepInEx core folder is found, the project falls back to NuGet compile references for BepInEx/Harmony.

The compiled mod DLL will be in:

bin\Release\ExplosiveSprayPaint.dll

Copy it into:

BepInEx\plugins\ExplosiveSprayPaint\

Config

The config file is generated at:

BepInEx\config\.cfg

Important entries:

  • ExplosionChancePercent: default 5
  • CatastrophicExplosionChancePercent: default 0.5
  • EnableScreenShake: default true
  • EnableHudNotification: default true
  • GlowInTheDarkPaint: default true
  • EnableFunnyExplosionPhysics: default false
  • EnableRuntimeWatcherFallback: default true
  • RuntimeWatcherSceneScanIntervalSeconds: default 0.75
  • NormalPlayerDamage: default 20
  • CatastrophicPlayerDamage: default 45
  • NormalBlastRadius: default 4
  • CatastrophicBlastRadius: default 8
  • NormalPaintSplats: default 28
  • CatastrophicPaintSplats: default 90

Compatibility Notes

The shake detector patches SprayPaintItem.ItemInteractLeftRight(bool right) and treats right == false as the shake action, which matches current Lethal Company modding practice. If a future game update changes the control mapping, adjust the condition in src/Patches/SprayPaintItemPatches.cs.

Spray paint color and decal prefab fields are partially private and may differ between game builds or spray-paint overhaul mods. SprayPaintIntrospection probes common field names first and falls back to renderer color/generated decals when needed.

Package Layout

Recommended release package:

ExplosiveSprayPaint.zip

manifest.json

README.md

CHANGELOG.md

icon.png

BepInEx/

plugins/

ExplosiveSprayPaint/

ExplosiveSprayPaint.dll

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ExplosiveSprayPaint-1.1.7.zip
File size
151.0 KiB