ExplosiveSprayPaint

版本 v1.1.7·更新於 2026-06-01

Adds a configurable chance for spray paint cans to rupture explosively when shaken.

模組介紹 作者原文

ExplosiveSprayPaint

A BepInEx/Harmony mod for Lethal Company that gives every spray paint shake a host-authoritative chance to rupture the can.

Default behavior:

  • 5% chance for a normal rupture when shaking a spray paint can.
  • 0.5% chance for a catastrophic rupture, rolled before the normal chance.
  • The ruptured can is deleted immediately.
  • The blast is small and non-instant-kill by default, but it can finish off already low-health players.
  • Nearby enemies and players take modest damage.
  • Paint splats are spawned around nearby floors and walls using the current spray can color when it can be resolved.
  • Visual particles, vanilla explosion effect/sound, optional camera shake, and a HUD tip are played client-side.
  • Only the host/server rolls the explosion chance and applies damage/despawn logic.

Build

Install BepInEx for Lethal Company, then set LETHAL_COMPANY_DIR to your game folder before building:

$env:LETHAL_COMPANY_DIR=""

dotnet build -c Release

If you build from a mod manager profile, point BEPINEX_PROFILE_DIR at that profile so the project uses its installed BepInEx pack:

$env:LETHAL_COMPANY_DIR=""

$env:BEPINEX_PROFILE_DIR=""

dotnet build -c Release

If no local BepInEx core folder is found, the project falls back to NuGet compile references for BepInEx/Harmony.

The compiled mod DLL will be in:

bin\Release\ExplosiveSprayPaint.dll

Copy it into:

BepInEx\plugins\ExplosiveSprayPaint\

Config

The config file is generated at:

BepInEx\config\.cfg

Important entries:

  • ExplosionChancePercent: default 5
  • CatastrophicExplosionChancePercent: default 0.5
  • EnableScreenShake: default true
  • EnableHudNotification: default true
  • GlowInTheDarkPaint: default true
  • EnableFunnyExplosionPhysics: default false
  • EnableRuntimeWatcherFallback: default true
  • RuntimeWatcherSceneScanIntervalSeconds: default 0.75
  • NormalPlayerDamage: default 20
  • CatastrophicPlayerDamage: default 45
  • NormalBlastRadius: default 4
  • CatastrophicBlastRadius: default 8
  • NormalPaintSplats: default 28
  • CatastrophicPaintSplats: default 90

Compatibility Notes

The shake detector patches SprayPaintItem.ItemInteractLeftRight(bool right) and treats right == false as the shake action, which matches current Lethal Company modding practice. If a future game update changes the control mapping, adjust the condition in src/Patches/SprayPaintItemPatches.cs.

Spray paint color and decal prefab fields are partially private and may differ between game builds or spray-paint overhaul mods. SprayPaintIntrospection probes common field names first and falls back to renderer color/generated decals when needed.

Package Layout

Recommended release package:

ExplosiveSprayPaint.zip

manifest.json

README.md

CHANGELOG.md

icon.png

BepInEx/

plugins/

ExplosiveSprayPaint/

ExplosiveSprayPaint.dll

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
ExplosiveSprayPaint-1.1.7.zip
檔案大小
151.0 KiB