ExitPointer

v1.1.0·Updated 2024-08-29

A ExitPointer to point the exit and fire exit(client-side)

About this mod Machine translation

ExitPointer

Displays an image to help you find the exit after you enter the building.

Displays a picture indicator to help you find the location of the front and back doors

Features

Displays two markers pointing to the main entrance and back door after you enter the building.

After you enter the building, two indicators appear on the screen, indicating the main entrance and the side entrance.

How to use

  • Install BepInEx.

Install BepInEx

  • Launch the game to let it automatically create the BepInEx folder (if this is your first time using BepInEx).

If this is your first time using BepInEx, start the game and let the game automatically generate the mod folder.

  • Drop ExitPointer.dll into the BepInEx/plugins folder.

Drop ExitPointer.dll into the BepInEx/plugins folder

  • Then you can start enjoying the game!

Then you can start happily picking up trash

Notes

  • This mod is my first project after learning C# (yes, first project, not just the first mod), so the code might be quite messy. If you have any suggestions, feel free to open an issue or PR.

This is my first C# project (yes, the first project, not the first mod, the first time using C# to really make something), so the code may be a disaster. If there are bugs, you are welcome to file an issue on github

  • To be honest, this mod somewhat reduces the difficulty of the game, which I feel goes against the original intent, as this is supposed to be a maze game. The initial idea was actually meant for designing reverse teleportation.

To be honest, this mod will reduce the difficulty of the game to a certain extent. I think it will destroy the game experience to a certain extent. In fact, the original intention of making this mod is to reverse teleportation.

  • It may not be compatible with the Mimics mod or third-party maps, as it hasn't been tested.

It may not be compatible with fake door mods or some third-party maps. I have not tested it.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ExitPointer-1.1.0.zip
File size
909.5 KiB