Easyidles Gameplay Additions

v2.0.0·Updated 2025-02-18

Addon to Easyidle's Quality moons introducing new moon-related features.

About this mod Author’s original text

Easyidle's Gameplay Additions [v69]

This modpack is designed to add gameplay features that will make each run to a moon feel different, as well as encouraging travel to different moons. I recommend pairing it with modded moons and LethalMoonUnlocks' Discovery Mode, for the best experience.

ShipWindow and CelestialTint

These two mods add a few purchaseable ship windows and an absolutely gorgeous view of orbit when in space. The ship windows are useful when landed to see threats outside the ship, and to look inside before going in. You start with two side windows, and can spend credits to purchase door windows and a large floor window.

Buy Rate Settings

The Company's buy rates will now change randomly from day to day rather than slowly scaling up over the course of the Quota. Rarely rates will spike to a jackpot.

Facility Meltdown

A mod that triggers a meltdown sequence within the facility when the apparatus is removed. Escape the moon before things go critical. Adds the Geiger Counter, used to locate the apparatus.

Malfunctions

This mod introduces a variety of malfunctions that add unpredictable challenges and require quick adaptation from players. These malfunctions affect different systems of the ship, ranging from navigation to power supply, each with its unique consequences and required countermeasures.

List of Malfunctions (Spoilers!)

  • Route Table Offset / Navigation Malfunction:
  • This malfunction appears after the ship goes back into orbit. It overwrites all routing commands and steers the ship to a random moon at no cost. No information about the moon or the weather is given to the players forcing them to possibly go on a tough expedition.
  • A warning is given after the ship enters orbit. The terminal routing will be blocked until the ship leaves the rerouted planet.
  • Atomic Misalignment / Teleporter Malfunction:
  • This malfunction causes teleporters to become temporarily disabled during an expedition.
  • It has a high chance of happening moments after landing but can also happen over the course of an expedition at a random moment. A warning after triggering is given to all players.
  • Electromagnetic Disturbance / Communication Malfunction:
  • This malfunction causes the communication and map systems to fail during an expedition. Teleporters are still functional but target players at random. Use with caution.
  • Ship terminal and map displays are either disabled immediately or after a random interval. Walkie talkies lose functionality as well. A warning after triggering is given to all players.
  • Hydraulics Jam / Lever Malfunction:
  • This malfunction causes the ship to broadcast a message stating the manual hydraulics are about to fail, blocking the lever at a certain time until the autopilot takes off.
  • The malfunction triggers randomly between 12pm and 4pm but gives players a 3 hour warning to decide whether they want to stay or take off before failure.
  • Crackdown Protocol / Door Malfunction:
  • This malfunction causes the ship to go into a lockdown, causing the door to remain closed until 10pm. The door controls are disabled as well.
  • The malfunction triggers randomly over the course of a day if it's active. A warning after triggering is given to all players.
  • Core Surge / Power Malfunction:
  • This malfunction causes the ship to lose power to all its primary systems.
  • This means batteries cannot be recharged, doors can't be closed, the map can't be used, players can't be teleported, and the terminal remains disabled. Furthermore, there might not be enough energy left to take off with only the emergency autopilot being the last option.
  • This is the worst type of malfunction. To add onto that, no warning is given with this malfunction. The only solution to restore power is to use the remainder to launch back into orbit, possibly only through the autopilot reserves.

Malfunction Probabilities

  • Malfunctions are entirely random
  • If a specific type of malfunction occurs, it cannot be triggered agai

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

loaforc-FacilityMeltdownmrov-WeatherTweaksmrov-MrovWeathersv0xx-LethalElementsBetazealsprince-MalfunctionssfDesat-Celestial_TintTestAccount666-ShipWindowsMoonJuice-BuyRateSettings

File & checksum

Filename
Easyidles_Gameplay_Additions-2.0.0.zip
File size
81.0 KiB