Easyidles Gameplay Additions

版本 v2.0.0·更新於 2025-02-18

Addon to Easyidle's Quality moons introducing new moon-related features.

模組介紹 作者原文

Easyidle's Gameplay Additions [v69]

This modpack is designed to add gameplay features that will make each run to a moon feel different, as well as encouraging travel to different moons. I recommend pairing it with modded moons and LethalMoonUnlocks' Discovery Mode, for the best experience.

ShipWindow and CelestialTint

These two mods add a few purchaseable ship windows and an absolutely gorgeous view of orbit when in space. The ship windows are useful when landed to see threats outside the ship, and to look inside before going in. You start with two side windows, and can spend credits to purchase door windows and a large floor window.

Buy Rate Settings

The Company's buy rates will now change randomly from day to day rather than slowly scaling up over the course of the Quota. Rarely rates will spike to a jackpot.

Facility Meltdown

A mod that triggers a meltdown sequence within the facility when the apparatus is removed. Escape the moon before things go critical. Adds the Geiger Counter, used to locate the apparatus.

Malfunctions

This mod introduces a variety of malfunctions that add unpredictable challenges and require quick adaptation from players. These malfunctions affect different systems of the ship, ranging from navigation to power supply, each with its unique consequences and required countermeasures.

List of Malfunctions (Spoilers!)

  • Route Table Offset / Navigation Malfunction:
  • This malfunction appears after the ship goes back into orbit. It overwrites all routing commands and steers the ship to a random moon at no cost. No information about the moon or the weather is given to the players forcing them to possibly go on a tough expedition.
  • A warning is given after the ship enters orbit. The terminal routing will be blocked until the ship leaves the rerouted planet.
  • Atomic Misalignment / Teleporter Malfunction:
  • This malfunction causes teleporters to become temporarily disabled during an expedition.
  • It has a high chance of happening moments after landing but can also happen over the course of an expedition at a random moment. A warning after triggering is given to all players.
  • Electromagnetic Disturbance / Communication Malfunction:
  • This malfunction causes the communication and map systems to fail during an expedition. Teleporters are still functional but target players at random. Use with caution.
  • Ship terminal and map displays are either disabled immediately or after a random interval. Walkie talkies lose functionality as well. A warning after triggering is given to all players.
  • Hydraulics Jam / Lever Malfunction:
  • This malfunction causes the ship to broadcast a message stating the manual hydraulics are about to fail, blocking the lever at a certain time until the autopilot takes off.
  • The malfunction triggers randomly between 12pm and 4pm but gives players a 3 hour warning to decide whether they want to stay or take off before failure.
  • Crackdown Protocol / Door Malfunction:
  • This malfunction causes the ship to go into a lockdown, causing the door to remain closed until 10pm. The door controls are disabled as well.
  • The malfunction triggers randomly over the course of a day if it's active. A warning after triggering is given to all players.
  • Core Surge / Power Malfunction:
  • This malfunction causes the ship to lose power to all its primary systems.
  • This means batteries cannot be recharged, doors can't be closed, the map can't be used, players can't be teleported, and the terminal remains disabled. Furthermore, there might not be enough energy left to take off with only the emergency autopilot being the last option.
  • This is the worst type of malfunction. To add onto that, no warning is given with this malfunction. The only solution to restore power is to use the remainder to launch back into orbit, possibly only through the autopilot reserves.

Malfunction Probabilities

  • Malfunctions are entirely random
  • If a specific type of malfunction occurs, it cannot be triggered agai

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

loaforc-FacilityMeltdownmrov-WeatherTweaksmrov-MrovWeathersv0xx-LethalElementsBetazealsprince-MalfunctionssfDesat-Celestial_TintTestAccount666-ShipWindowsMoonJuice-BuyRateSettings

檔案與校驗

檔案名稱
Easyidles_Gameplay_Additions-2.0.0.zip
檔案大小
81.0 KiB