CSync

v5.0.1·Updated 2024-05-19

Configuration file syncing library for BepInEx.

About this mod Author’s original text

CSync

A BepInEx configuration file syncing library.

This library will help you force clients to have the same settings as the host!

[!IMPORTANT]

  • This is NOT a standalone mod, it is intended for mod developers and does nothing on its own!
  • This does NOT edit or replace config files directly, everything is done in-memory.
  • It will NOT sync configs from mods that aren't dependent upon it.
  • CSync uses Unity Netcode's NetworkBehaviour with NetworkList to sync values.

Disclaimer

This project is a fork of the original CSync project authored by

@Owen3H.

Features

  • A serializable, drop-in replacement for ConfigEntry: SyncedEntry
  • No seperate config file system, retains BepInEx support
  • Uses TomlTypeConverter, the same system used by BepInEx to save/load values to/from config files
  • Provides extension methods for conveniently binding SyncedEntry instances

Setup & Usage

A guide to both setting up and using CSync is available on Lethal Wiki.

License

This project has the CC BY-NC-SA 4.0 license.

This means the following terms apply:

Attribution

If you remix or adapt this project, appropriate credit must be given.

Cloning the repo with intent to contribute is not subject to this.

NonCommercial

You may not use this material for commercial purposes.

ShareAlike

When remixing, adapting or building upon this material, you must

distribute the new material under the same license as the original.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-FixPluginTypesSerialization

File & checksum

Filename
CSync-5.0.1.zip
File size
72.2 KiB