CruiserJumpsHelper

v1.1.0·Updated 2026-07-07

Save named cruiser jump spots per moon with wheel-accurate markers, a steering hint, snap-to-spot, landing trajectory preview, and one-click preset sharing.

About this mod Author’s original text

Cruiser Jump's Helper

Never lose your favorite Company Cruiser jump spot again.

Cruiser Jump's Helper lets you save named "parking spot" markers for

the Cruiser on any moon, sized exactly to the cruiser's real wheelbase, so

you can line up the same jump every time.

Features

  • Multiple named presets per moon — save as many jump spots as you

want, rename or delete them anytime.

  • Real-size outline markers — each marker is sized from the cruiser's

actual wheel positions, not a generic square, and shows a small arrow

for the target facing direction.

  • All presets visible at once, with the selected one highlighted and

markers turning red once the cruiser is (almost) perfectly aligned.

  • Steering hint — an on-screen readout of how many degrees to turn to

match the target heading.

  • Snap to spot — instantly snap into perfect alignment with one key

press, or enable a gentle auto-snap magnet that pulls you in once

you're close and nearly stopped.

  • Landing trajectory preview — while airborne after a jump, a line

shows roughly where the cruiser is going to land.

  • Share presets with friends — copy a preset to your clipboard and

send it to a friend; they paste it in and get the exact same spot.

Controls (configurable in the BepInEx config file)

| Key | Action |

|---|---|

| F6 | Update the selected preset with the cruiser's current position |

| F9 | Create a new preset |

| F10 | Rename the selected preset |

| F11 | Delete the selected preset |

| [ / ] | Cycle to the previous/next preset on this moon |

| Home | Instantly snap to the selected preset (Warn: This is instant teleport cruiser to point!!!) |

| Page Up | Copy the selected preset to the clipboard |

| Page Down | Import a preset from the clipboard |

All keybinds, tolerances, and toggles (auto-snap, trajectory preview,

ship/preset connector lines, steering hint) can be changed in the config

file after the first run, or via a mod like ConfigurationManager.

Notes

  • Client-side visuals; presets are stored locally per install.
  • Feedback and bug reports welcome — this is an early release.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
CruiserJumpsHelper-1.1.0.zip
File size
18.9 KiB