CoordinateForEasterEggs
CoordinateForEasterEggs is a debug tool for easter eggs explosion mechanics.
About this mod Author’s original text
CoordinateForEasterEggs
CoordinateForEasterEggs is a debug tool for easter eggs explosion mechanics.
Features
Displays the coordinates where Easter Eggs will explode. Settings and features can be accessed via text chat commands.
With the virtual seed generation feature, you can simulate coordinates where Easter Eggs are likely to explode for seeds that meet specific conditions.
Conditions refer to the base scrap count and interior type.
Since this mod includes networking, all clients must have this mod installed to play in multiplayer.
By default:
- Press F5 to toggle CFEE
- Press F4 to toggle CFEE INFORMATION
Command List
/enable
Enables CFEE.
/disable
Disables CFEE.
/view
Changes the view distance of coordinates.
/virtual
Toggles the virtual generation mode.
/seed random
Generates a random virtual seed.
/seed
Generates using the specified seed.
/clear
Removes tiles.
/condition scraps to
Sets the base scrap count range as a condition.
/condition scraps upper
Uses the upper half of the scrap range as the condition.
/condition scraps lower
Uses the lower half of the scrap range as the condition.
(If the range is odd, the middle value is included in the lower half.)
/condition interior
Sets the interior type as a condition.
(word: factory, mansion, mineshaft)
/condition clear
Clears all conditions.
/info
Toggles CFEE INFORMATION.
/number
Sets the maximum number of automatic generation attempts.
/generation start
Starts automatic generation.
/generation stop
Stops automatic generation.
/generation interval
Sets the interval between automatic generations.
Some commands can also be assigned to keybinds instead of being used via chat.
Notes
- In multiplayer, if multiple Eggline Indicators appear at once, this is not a bug in this mod but an issue with the Easter Egg itself. The coordinates of the last displayed indicator will be applied.
- This mod is currently compatible with Lethal Company v73 through v81.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: