Contracted

v1.0.1·Updated 2026-10-08

Contracts on every moon, with rewards, penalties and mid-round escalations.

Screenshots 5 screenshots

About this mod Author’s original text

Contracted

I am Y4NGZ, an up and coming rapper out of NYC/Detroit. All of my mods are

inspired by the music I write. If you are interested in knowing more about me,

check out my SoundCloud:

Generative AI usage

The entire code base of this mod was created with generative AI. Assets are

free, licensed, paid for, or generated with AI tools. If you do not wish to play

with AI-generated content, do not install this mod.

What Contracted does

The goal of Contracted is to enhance the vanilla gameplay loop by adding "Contracts"

as a guaranteed part of every moon landing, including rewards and penalties for successfully

completing or failing a contract. All contracts scale with risk level, and are intended

to be vanilla friendly in regards to assets and theme. Additionally there are "Escalations"

which are random events that have a chance to occur mid-round to disrupt the mission including:

a chainsaw killer, a special-ops team, and a mysterious congregation outside of the facility. All

features can be individually enabled or disabled in the config.

How it works

  • Route to a moon. The terminal and ship monitor show the contract attached to it.
  • Land and complete the objective before you leave, or fail it.
  • The performance report settles it: success lowers your quota by the moon's risk percentage,

failure raises it by the same percentage.

| Risk | D | C | B | A | S |

| --- | --- | --- | --- | --- | --- |

| Quota +/- | 15% | 15% | 20% | 25% | 30% |

Defaults shown. The host can change the table per risk tier or per contract.

Requirements

Your mod manager installs these automatically:

  • BepInExPack
  • LethalLib
  • DawnLib
  • CSync
  • LethalNetworkAPI
  • LethalCompany InputUtils
  • Y4NGZCore

Contracts

Contracts are assigned when you route to a moon and are locked to that route. Every time the

ship returns to orbit contracts are re-rolled and moons get a new contract.

Blackout Audit

The facility starts without power. Find and reset every breaker box; each one restores part of

the power, and moon risk sets how many breakers there are and how often the power flickers back on.

Show preview

Survey

Carry survey beacons to marked rooms deep in the facility and deploy each one.

Show preview

Containment Breach

Stay inside the locked-down facility and survive every enemy wave; leaving before the last wave

fails the contract. Enemies come from the moon's own enemy pool, and the config sets how many spawn.

Show preview

Shadow Raid

Collect the drill from the drop ship, drop it in front of the sealed container, wait for it to

finish drilling, then recover the hard drive inside.

Show preview

Payload

Push a heavy cargo cart through the facility and deliver it to the ship.

Show preview

Whistleblower

An informant is hiding deep in the facility and runs for an exit. Find and kill him before he

escapes, or the contract fails.

Pest Control

Lure a monster onto the containment platform, drop the cage on it, and leave the moon with it.

Show preview

Waste Disposal

Feed scrap into the waste incinerator up to the target value, repair any malfunctions, and wait

for the burn to finish before you leave.

Show preview

Lategame Upgrades contracts (optional)

With Lategame Upgrades installed, five of its contracts join the rotation. They are

assigned like any other contract and play as Lategame Upgrades built them, with its loot on

top of the contract reward:

  • Data Retrieval - Find the abandoned laptop, run bruteforce on its IP from the ship

terminal, log in, and download survey.db.

  • Extermination - Kill the hoarding bugs guarding the nest, then destroy the nest.
  • Extraction - Find the downed scavenger, treat him with a medkit, and carry him back to

the ship.

  • Exorcism - Find the pentagram, run demon with the demon's name on the terminal for its

item list, and place those items in the pentagram. A wrong item calls ghost girls onto the

crew and fails the contract.

  • Defusal - Find the armed device, run loo

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Sigurd-CSyncBepInEx-BepInExPackRune580-LethalCompany_InputUtilsEvaisa-LethalLibxilophor-LethalNetworkAPITeamXiaolan-DawnLibY4NGZ313-Y4NGZCore

File & checksum

Filename
Contracted-1.0.1.zip
File size
117.1 MiB