Contracted
Contracts on every moon, with rewards, penalties and mid-round escalations.
截圖 共 5 張
模組介紹 作者原文
Contracted
I am Y4NGZ, an up and coming rapper out of NYC/Detroit. All of my mods are
inspired by the music I write. If you are interested in knowing more about me,
check out my SoundCloud:
Generative AI usage
The entire code base of this mod was created with generative AI. Assets are
free, licensed, paid for, or generated with AI tools. If you do not wish to play
with AI-generated content, do not install this mod.
What Contracted does
The goal of Contracted is to enhance the vanilla gameplay loop by adding "Contracts"
as a guaranteed part of every moon landing, including rewards and penalties for successfully
completing or failing a contract. All contracts scale with risk level, and are intended
to be vanilla friendly in regards to assets and theme. Additionally there are "Escalations"
which are random events that have a chance to occur mid-round to disrupt the mission including:
a chainsaw killer, a special-ops team, and a mysterious congregation outside of the facility. All
features can be individually enabled or disabled in the config.
How it works
- Route to a moon. The terminal and ship monitor show the contract attached to it.
- Land and complete the objective before you leave, or fail it.
- The performance report settles it: success lowers your quota by the moon's risk percentage,
failure raises it by the same percentage.
| Risk | D | C | B | A | S |
| --- | --- | --- | --- | --- | --- |
| Quota +/- | 15% | 15% | 20% | 25% | 30% |
Defaults shown. The host can change the table per risk tier or per contract.
Requirements
Your mod manager installs these automatically:
- BepInExPack
- LethalLib
- DawnLib
- CSync
- LethalNetworkAPI
- LethalCompany InputUtils
- Y4NGZCore
Contracts
Contracts are assigned when you route to a moon and are locked to that route. Every time the
ship returns to orbit contracts are re-rolled and moons get a new contract.
Blackout Audit
The facility starts without power. Find and reset every breaker box; each one restores part of
the power, and moon risk sets how many breakers there are and how often the power flickers back on.
Show preview
Survey
Carry survey beacons to marked rooms deep in the facility and deploy each one.
Show preview
Containment Breach
Stay inside the locked-down facility and survive every enemy wave; leaving before the last wave
fails the contract. Enemies come from the moon's own enemy pool, and the config sets how many spawn.
Show preview
Shadow Raid
Collect the drill from the drop ship, drop it in front of the sealed container, wait for it to
finish drilling, then recover the hard drive inside.
Show preview
Payload
Push a heavy cargo cart through the facility and deliver it to the ship.
Show preview
Whistleblower
An informant is hiding deep in the facility and runs for an exit. Find and kill him before he
escapes, or the contract fails.
Pest Control
Lure a monster onto the containment platform, drop the cage on it, and leave the moon with it.
Show preview
Waste Disposal
Feed scrap into the waste incinerator up to the target value, repair any malfunctions, and wait
for the burn to finish before you leave.
Show preview
Lategame Upgrades contracts (optional)
With Lategame Upgrades installed, five of its contracts join the rotation. They are
assigned like any other contract and play as Lategame Upgrades built them, with its loot on
top of the contract reward:
- Data Retrieval - Find the abandoned laptop, run bruteforce on its IP from the ship
terminal, log in, and download survey.db.
- Extermination - Kill the hoarding bugs guarding the nest, then destroy the nest.
- Extraction - Find the downed scavenger, treat him with a medkit, and carry him back to
the ship.
- Exorcism - Find the pentagram, run demon with the demon's name on the terminal for its
item list, and place those items in the pentagram. A wrong item calls ghost girls onto the
crew and fails the contract.
- Defusal - Find the armed device, run loo
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: