ConfigurableJesterFear
[v81] When indoors, gives you fear effects when the Jester winds/pops. Fully configurable and networked!
About this mod Author’s original text
Configurable Jester Fear
When indoors, gives you fear effects when the Jester winds/pops! You can configure how much fear effect is given for each situation, just load the game with the mod to generate the config!
I originally made this mod because i liked the idea of getting fear effect when a Jester has popped so it is at least slightly more forgiving, but i found that getting fear effect just from it winding is too much of a nerf, so i set out to make this! I then found the original mod isn't networking (making it a bit of a cheat), so i made mine networked as well!
Info
-Heavily based on this mod by vy. However, other than being configurable, this mod is fully networked, meaning the host must have the mod for it to run (to prevent clients cheating.).
-All clients will use the config settings the host has, and the mod will not work for clients if the host doesn't have it!
-As the host, you can change the config in-game and see the changes applied in real-time without reloading!
-If you are testing with Imperium, be sure you haven't disabled "Fear effects" in the render settings!!
-Requires CSync.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: