CombinedMeltdownPlaylist

v1.6.0·Updated 2026-07-27

Host-synced 99-song Facility Meltdown music, BPM HUD, escape boosts, takeoff fixes, and a multi-mode apparatus locator.

About this mod Author’s original text

Combined Meltdown Playlist

Randomly plays one of 99 unique songs when the apparatus is removed and the facility begins melting down. By default, every meltdown is a new independent equal random pick, so the same song can play twice in a row. The host selects the song and repeatedly sends that selection while the meltdown remains active, so connected and late-joining clients hear the same track.

The pack skips PizzaTowerEscapeMusic's eager startup decoding for these 99 files. It opens only the selected OGG as an on-demand stream when the meltdown starts, avoiding the repeated loading stutter caused by decoding the entire playlist. Its loader supports both the nested manual-install layout and the flattened package layout used by Gale, r2modman, and other managers.

Every included file has been adjusted with one constant gain value for more consistent whole-song loudness. This is volume normalization only: it does not apply EQ, change bass or treble, or process individual sections differently.

This is a synchronized music pack for PizzaTowerEscapeMusic and FacilityMeltdown.

During a meltdown it also grants configurable percentage-based stamina capacity and regeneration boosts. These are applied on top of the final stamina changes produced by the game and other mods, including Lategame Upgrades. The package also contains a host-side compatibility failsafe for FacilityMeltdown's automatic departure.

The package includes a configurable meltdown HUD with a reactor countdown, contextual ship or entrance distance, synchronized now-playing information, and a spinning music disc. Every HUD element normally appears red and can pulse yellow to the selected track's BPM.

It also adds a battery-powered apparatus locator to the terminal store. The locator uses the game's unused Mapper chassis and finds only the docked apparatus belonging to the current moon. Its default Burst mode takes one frozen reading per left-click; optional Continuous and Radar modes can instead remain switched on.

Installation

Install this package and its dependencies with a compatible mod manager. The following older music packs can then be disabled or uninstalled:

  • Sondar-LabirhinMeltdownMusic
  • Wallet-GracefulMeltdown
  • neRufuss-RUN_FOR_IT_Meltdown_Music

Every player should install the same version of this package. The host is authoritative for the selected track and all stamina/HUD settings. Synced settings apply for the current lobby without overwriting each client's local configuration file. Players without the package will not receive its synchronized selection or configuration.

Do not keep older local copies of this package installed alongside the version. BepInEx may load only the newest DLL while PizzaTowerEscapeMusic still discovers duplicate script files.

Required configuration

Open BepInEx/config/bgn.pizzatowerescapemusic.cfg and set:

[Scripting]

Scripts = CombinedMeltdownPlaylist

Open BepInEx/config/me.loaforc.facilitymeltdown.Client.cfg and set:

[Audio]

MusicVolume = 0

Setting FacilityMeltdown's music volume to zero prevents its original music from overlapping the playlist. This setting also mutes FacilityMeltdown's warning voice lines.

After launching the game once, stamina settings are generated in:

BepInEx/config/combinedmeltdownplaylist.sync.cfg

[Meltdown Stamina]

Percentage of extra effective stamina capacity during a meltdown.

20 means 20% more stamina.

ExtraStaminaPercent = 20

Percentage of extra stamina regeneration during a meltdown.

50 means regeneration is 50% faster.

ExtraStaminaRegenPercent = 50

Both values are percentages and can be set to 0 to disable that individual boost. The boosts apply only while a FacilityMeltdown is active and the ship is landed. Ship departure, end-of-round, and meltdown cleanup hooks all disable them as redundant failsafes. The mod does not replace sprintTime or another mod's stored stamina values.

Music selection is also generated in the same file:

[Musi

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackBGN-PizzaTowerEscapeMusicloaforc-FacilityMeltdownEvaisa-LethalLib

File & checksum

Filename
CombinedMeltdownPlaylist-1.6.0.zip
File size
254.9 MiB