CombinedMeltdownPlaylist
Host-synced 99-song Facility Meltdown music, BPM HUD, escape boosts, takeoff fixes, and a multi-mode apparatus locator.
模組介紹 作者原文
Combined Meltdown Playlist
Randomly plays one of 99 unique songs when the apparatus is removed and the facility begins melting down. By default, every meltdown is a new independent equal random pick, so the same song can play twice in a row. The host selects the song and repeatedly sends that selection while the meltdown remains active, so connected and late-joining clients hear the same track.
The pack skips PizzaTowerEscapeMusic's eager startup decoding for these 99 files. It opens only the selected OGG as an on-demand stream when the meltdown starts, avoiding the repeated loading stutter caused by decoding the entire playlist. Its loader supports both the nested manual-install layout and the flattened package layout used by Gale, r2modman, and other managers.
Every included file has been adjusted with one constant gain value for more consistent whole-song loudness. This is volume normalization only: it does not apply EQ, change bass or treble, or process individual sections differently.
This is a synchronized music pack for PizzaTowerEscapeMusic and FacilityMeltdown.
During a meltdown it also grants configurable percentage-based stamina capacity and regeneration boosts. These are applied on top of the final stamina changes produced by the game and other mods, including Lategame Upgrades. The package also contains a host-side compatibility failsafe for FacilityMeltdown's automatic departure.
The package includes a configurable meltdown HUD with a reactor countdown, contextual ship or entrance distance, synchronized now-playing information, and a spinning music disc. Every HUD element normally appears red and can pulse yellow to the selected track's BPM.
It also adds a battery-powered apparatus locator to the terminal store. The locator uses the game's unused Mapper chassis and finds only the docked apparatus belonging to the current moon. Its default Burst mode takes one frozen reading per left-click; optional Continuous and Radar modes can instead remain switched on.
Installation
Install this package and its dependencies with a compatible mod manager. The following older music packs can then be disabled or uninstalled:
- Sondar-LabirhinMeltdownMusic
- Wallet-GracefulMeltdown
- neRufuss-RUN_FOR_IT_Meltdown_Music
Every player should install the same version of this package. The host is authoritative for the selected track and all stamina/HUD settings. Synced settings apply for the current lobby without overwriting each client's local configuration file. Players without the package will not receive its synchronized selection or configuration.
Do not keep older local copies of this package installed alongside the version. BepInEx may load only the newest DLL while PizzaTowerEscapeMusic still discovers duplicate script files.
Required configuration
Open BepInEx/config/bgn.pizzatowerescapemusic.cfg and set:
[Scripting]
Scripts = CombinedMeltdownPlaylist
Open BepInEx/config/me.loaforc.facilitymeltdown.Client.cfg and set:
[Audio]
MusicVolume = 0
Setting FacilityMeltdown's music volume to zero prevents its original music from overlapping the playlist. This setting also mutes FacilityMeltdown's warning voice lines.
After launching the game once, stamina settings are generated in:
BepInEx/config/combinedmeltdownplaylist.sync.cfg
[Meltdown Stamina]
Percentage of extra effective stamina capacity during a meltdown.
20 means 20% more stamina.
ExtraStaminaPercent = 20
Percentage of extra stamina regeneration during a meltdown.
50 means regeneration is 50% faster.
ExtraStaminaRegenPercent = 50
Both values are percentages and can be set to 0 to disable that individual boost. The boosts apply only while a FacilityMeltdown is active and the ship is landed. Ship departure, end-of-round, and meltdown cleanup hooks all disable them as redundant failsafes. The mod does not replace sprintTime or another mod's stored stamina values.
Music selection is also generated in the same file:
[Musi
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: