BM CustomSounds

v0.2.0·Updated 2026-09-12

Replace Lethal Company sounds with custom OGG, WAV or MP3 files, with support for randomized sound variants.

About this mod Author’s original text

BM Custom Sounds

Replace Lethal Company sounds with your own custom audio files.

BM Custom Sounds supports OGG, WAV and MP3, and allows you to add multiple randomized variants for the same sound.

No configuration required — just add your sounds and play.

Features

  • Replace Lethal Company sounds using their original AudioClip names.
  • Supports.ogg,.wav and.mp3.
  • Multiple randomized variants for the same sound.
  • Shuffle system helps prevent repetitive sounds.
  • Supports subfolders for organizing sound packs.
  • Automatically falls back to vanilla sounds when no replacement exists.

How to use

Place your custom sounds inside:

BepInEx/plugins/Brox-BM_CustomSounds/sounds/

To replace a sound, give your custom file the same name as the original Lethal Company AudioClip.

For example:

sounds/

└── ExampleSound.ogg

Random Sound Variants

Want several different sounds for the same event?

Simply add a number to the end:

sounds/

├── ExampleSound_01.ogg

├── ExampleSound_02.ogg

└── ExampleSound_03.ogg

BM Custom Sounds will automatically recognize these as variants of ExampleSound and shuffle between them during gameplay.

There is no fixed limit:

ExampleSound_01.ogg

ExampleSound_02.ogg

ExampleSound_03.ogg...

ExampleSound_10.ogg

You can also mix formats:

ExampleSound_01.ogg

ExampleSound_02.wav

ExampleSound_03.mp3

Organizing your sounds

Subfolders are supported, so larger sound packs can stay organized:

sounds/

├── Enemies/

│ ├── ExampleSound_01.ogg

│ └── ExampleSound_02.ogg

│

├── Items/

└── Misc/

Only the filename determines which AudioClip is replaced.

Vanilla Sounds

If BM Custom Sounds cannot find a replacement, the original Lethal Company sound is used.

An empty sounds folder simply means the game uses vanilla audio.

Multiplayer

Custom sounds are currently loaded locally for each player.

Multiplayer synchronization and host sound-pack support are being explored for future versions.

Installation

Install through Mod Manager / r2modman, or place BM_CustomSounds.dll and the sounds folder inside your BepInEx plugins folder.

Have fun creating your own sound packs!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
BM_CustomSounds-0.2.0.zip
File size
81.1 KiB