AggresiveMaterialFix
AggresiveMaterialFix
About this mod Author’s original text
= PUBLIC BETA TEST =
For ALL custom content loaded by LethalLevelLoader & LethalLib
Forces all materials to use the built-in shaders vanilla uses
And you can't stop it!!
I hope thats okay...
i hope we can hold hands and be friends after this...
affects moons, interiors, items, enemies, vehicles, dirt
this is mostly just for testing right now, though you can use it for performance if you want. expect some amount of issues
let me know on the modding discord if you see anything particular
fixes lighting issues (this is why i made this in the first place)
enhances graphical performance (allegedly)
devs who used HDRP default settings will have their visuals ruined (sorry)
projects that used nomnom's project patcher arent affected by that last one (nice)
it looks more like lethal company (subjective)
why can't asset bundles reference builtin shaders the same way they reference scripts
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: