AggresiveMaterialFix
AggresiveMaterialFix
模組介紹 作者原文
= PUBLIC BETA TEST =
For ALL custom content loaded by LethalLevelLoader & LethalLib
Forces all materials to use the built-in shaders vanilla uses
And you can't stop it!!
I hope thats okay...
i hope we can hold hands and be friends after this...
affects moons, interiors, items, enemies, vehicles, dirt
this is mostly just for testing right now, though you can use it for performance if you want. expect some amount of issues
let me know on the modding discord if you see anything particular
fixes lighting issues (this is why i made this in the first place)
enhances graphical performance (allegedly)
devs who used HDRP default settings will have their visuals ruined (sorry)
projects that used nomnom's project patcher arent affected by that last one (nice)
it looks more like lethal company (subjective)
why can't asset bundles reference builtin shaders the same way they reference scripts
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: