assistant
See you in the comment section if there are any bugs. I went to play Huoxia and I will correct it if I see it.
About this mod Machine translation
See you in the comment section if there are any bugs. I played Huoxia and I will change it if I see it.
Update log
v1.1.2(2026-08-12)
(The computer has just been repaired, and only some of the bugs have been tested. Others are only modified by AI detection, and there is no actual test. (The place where I saved the file may not be the same as the place where everyone's bugs appeared.) I hope everyone can act as a guinea pig and help me find out what other bugs there are.)
- **Improve dialog option result preview**: When there is a DEF option after selecting A in the group option, option A will display its own modifications and modifications of subsequent options separately. The three situations are as follows:
- A has modifications + subsequent modifications: `Heart Aspect -10 | Subsequent: Heart Aspects +10 or Heart Aspects -10 or Internal Strength +10`
- A No modification + Subsequent modifications: `Follow-up: Mental Aspect +10 or Mental Aspect -10 or Internal Strength +10`
- A has modifications + no follow-up: `Mind phase -10`
- **Improve flag display**: Get the event name corresponding to the flag through DevNote, and apply it uniformly to branch checkpoints, option result previews, tab panel activation conditions, etc.:
- Branch checkpoint: flag number → event name (such as "The leader is not in Tang Sect (E10003)")
- Option result preview: `Set flag temporary storage 11` → `Set flag temporary storage 1=1`, the flag with the event name is displayed as `Set the leader is not in Tangmen (E10003)=1`
- Tab panel activation conditions: `Flag_E10003(0) = constant_0(0)` → `The leader is not in Tang Sect (E10003) requires = 0 → current 0`
- **Fixed the problem of old file forging/alchemy progress being inherited to new files**: Clean the residual data of the MOD when starting a new game
- **Fixed the problem of skills disappearing after loading files**: New skills acquired during script execution are retained and are not overwritten by old archived data.
- **Fixed the problem of the first dice event disappearing directly / ctrl fast forward skipping the dice**: the dice are only automatically skipped when loading and fast forwarding, and are always displayed during normal games and ctrl fast forwarding
- **Fixed the problem of character introduction display error**: When loading and skipping the character introduction panel, correctly set the character activation status to avoid "the master's introduction should be displayed but Ye Yunzhou's introduction is displayed"
- **Improve building hover prompts**: When hovering a building on the sect free interface, fix the duplicate display problem ("(Existence event: S8300_01) (Existence event: S8300_01)"); fix the BUG that the triggered event is still displayed
- **Improve tab panel event display**: Translate English location identifiers into Chinese (such as `Kitchen_Work_001` → `Kitchen_Work_001`); change the probability display from `Probability: 50(15)` to `Probability: 50 (base 15)` (the probability of each event in the game is independent and not mutually exclusive, so it may exceed 100%)
**About flags and event names**: Some flags and building events are not marked with names in the game data, and only the original numbers (such as E10003, S8300_01) can be displayed. This is a limitation of game data and cannot be replenished by MODs.
v1.1.1(2026-07-26)
- **Fixed the problem of repeated calculation of attribute values after loading files** (such as Heart Aspect -10 changes to -20)
- **Fixed the problem of fast forward failing after loading files and starting the plot from the beginning** (I finally found the real fix after reproducing this bug)
- Fixed the problem of sound effects remaining after loading files (such as the sound of rain still playing on sunny days, and the sound effects of campfire still existing after scene switching)
- Fixed the issue where the event that has been triggered when hovering the building is still displayed
**Note**: The "Sk …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.