Shadowman

v1.7.2·Updated 2026-08-27

Replaces Stalker audio with smoothed proximity, cave reverb, wall occlusion, and cross-floor fading.

About this mod Author’s original text

Shadowman

Replaces the Stalker (ManInShadow) whisper layer with a custom looping

18-second sound while preserving its movement, attack, teleport, and hit audio.

When player damage kills the Stalker, the mod also plays the supplied recording

from 54 seconds through its end at the creature's last position. Cleanup and

fear despawns do not activate the death sound.

The replacement uses the game's FMOD engine as positional 3D audio and follows

each Stalker independently. It keeps its close-up volume, falls off rapidly with

distance, and reaches silence at the configured maximum range. A subtle configurable echo is applied. Install

this mod on every client who should hear it.

Configuration is generated at

BepInEx/config/com.bwadd.lastpirates.shadowman.cfg and controls volume plus

minimum and maximum audible distance, death-sound volume, and echo wet level.

Set EchoWetLevel to -80 to disable the echo.

The default whisper volume is 0.5 and the maximum audible distance is 25 metres.

The current tuning plays at 85% speed. FMOD SFX Reverb is comparatively

dry nearby, then becomes dramatically wetter, longer, denser, and darker toward

the edge of the audible range using a quadratic distance curve to create a

large cave or distant-room effect.

Vertical separation fades smoothly between four and six metres to prevent

cross-floor leakage. On the same floor, the game's own obstacle layers smoothly

reduce blocked audio toward 16%, darken it with a strong high-frequency cut,

and push it toward the wetter reverb curve. Calculations target the Stalker's

vision/head point and use FMOD's listener position. Death audio receives the

same treatment for its complete playback.

Both replacement sounds follow the game's Effects/SFX and master volume.

Only redistribute the included recording if you have permission to do so.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Shadowman-1.7.2.zip
File size
2.4 MiB