LeopoldsTavernMusic
Plays Leopold's Tavern from the boat when its quota is met, with positional audio and Music-volume control.
About this mod Author’s original text
Leopold's Tavern Boat Music
Plays LeopoldsTavern.wav locally when the value inside the boat reaches the
level's quota. The track emanates from the boat as proximity-based 3D audio.
Playback uses the game's own FMOD Core audio system rather than Unity's
unreliable external-file decoder. It stops when gameplay exits for the shop,
lobby, victory, defeat, disconnect cleanup, or a level-scene unload.
Installation
Install this mod on every player who should hear the song, then launch the game modded.
Configuration
After the first launch, edit
BepInEx/config/com.bwadd.lastpirates.leopoldstavernmusic.cfg. Enabled
turns the music on or off, Volume controls playback level (0.35 by default),
and Loop controls whether it repeats. FullVolumeDistance and
SilentDistance control proximity. The final playback volume also follows the
game's Music volume slider. Enable and volume changes apply live.
Multiplayer
Playback is triggered independently from the synchronized quota state on each client.
The host cannot send custom audio data to an unmodded client, so each listener
needs this package installed.
Audio rights
Only redistribute this package if you have permission to distribute the included recording.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: