LeopoldsTavernMusic
Plays Leopold's Tavern from the boat when its quota is met, with positional audio and Music-volume control.
模組介紹 作者原文
Leopold's Tavern Boat Music
Plays LeopoldsTavern.wav locally when the value inside the boat reaches the
level's quota. The track emanates from the boat as proximity-based 3D audio.
Playback uses the game's own FMOD Core audio system rather than Unity's
unreliable external-file decoder. It stops when gameplay exits for the shop,
lobby, victory, defeat, disconnect cleanup, or a level-scene unload.
Installation
Install this mod on every player who should hear the song, then launch the game modded.
Configuration
After the first launch, edit
BepInEx/config/com.bwadd.lastpirates.leopoldstavernmusic.cfg. Enabled
turns the music on or off, Volume controls playback level (0.35 by default),
and Loop controls whether it repeats. FullVolumeDistance and
SilentDistance control proximity. The final playback volume also follows the
game's Music volume slider. Enable and volume changes apply live.
Multiplayer
Playback is triggered independently from the synchronized quota state on each client.
The host cannot send custom audio data to an unmodded client, so each listener
needs this package installed.
Audio rights
Only redistribute this package if you have permission to distribute the included recording.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
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- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
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不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: