MonsterPathVisualisation

v0.5.0·Updated 2026-10-04

Shows player and monster paths, icons, deaths, and timeline controls on the Labyrinthine end-game map.

Screenshots 1 screenshots

About this mod Author’s original text

Monster Path Visualisation

Draws player and monster movement on the Labyrinthine case-end map and gives extra control on visuals.

Features

  • Records player movement during the map.
  • Records monster movement during the map.
  • Draws player and monster paths on the case-end map.
  • Optionally shows original ticket, reroll-token, and stamp locations as gold T, cyan R, and pink S letters.
  • Shows monster and player icons when enabled from the end-map controls.
  • Keeps death skulls visible when scrubbing the timeline.
  • Adds pause/resume, full-path/current-position mode, icon toggle, timeline scrubber, and playback speed buttons.
  • Reuses the game's native end-map actor labels and extends them with native cloned rows when there are more actors than the game normally exposes.
  • Lets you click actor labels to hide/show individual paths.
  • Uses dense locally recorded player trails for smoother path drawing.

Requirements

  • Labyrinthine
  • MelonLoader

Install

Install through r2modman, or manually place MonsterPathVisualisation.dll in the game's Mods folder.

The package also includes an img folder with monster icons. Keep that folder next to the DLL so the icon toggle can use them.

Controls

The case-end map gets extra controls:

  • Pause / Resume: stop or continue playback.
  • Full path / Dots: switch between full trails and current-position markers.
  • Icons on / Icons off: switch monster markers between icons and colored dots.
  • Pickups on / Pickups off: show or hide ticket (T), reroll-token (R), and stamp (S) locations, including collected pickups. Starts off for each new map.
  • 1x, 0.5x, 0.25x, 0.1x: playback speed.
  • Timeline slider: scrub to a specific point in the run.
  • Actor labels: click a label to hide/show that actor's path.

Configuration

Settings are created under UserData\MelonPreferences.cfg after first launch.

Important options:

  • VerboseLogs: troubleshooting logs for monster lookup, icons, labels, and end-map drawing.
  • DebugPlayerPath: focused troubleshooting logs for player paths, player names, deaths, and avatars.

Normal play should keep both options disabled.

Notes

  • Tested locally on Windows with Labyrinthine and MelonLoader 0.7.2.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoader

File & checksum

Filename
MonsterPathVisualisation-0.5.0.zip
File size
115.4 KiB