Hide and seek mode
隐藏和寻找模式
Screenshots 8 screenshots
About this mod Machine translation
Left 4 Dead 2's Hide and Seek Mode
My first global add-on... I'm trying to find small bugs and other issues, if you find something related to this then please comment on it. And I'm also happy with the new ideas the community provides me.
Please read all information in the instructions to avoid problems.
Readme
You need to start the game as Versus.
This add-on will conflict with: Management System
feature
1 missed shot = 5 HP damage, 1 kill = 50 bonus HP
The preliminary round lasts 35 seconds, the competition round - 5 minutes
Hide and Seek has its own customized HUD timer and life item counter
Props players can take and release props [E and MOUSE3]
Supporters can use vomit attacks [MOUSE3] // ToDo: Could this provide balance to the game?
Shuffle function (shuffle 2 shufflers)
Game status checks throughout the game
Standby system [initially disabled]
third person support
Weapon swing disabled
Hide and seek features
Order! callvote - Call a vote to change the map (eg: !callvote c1m1) [Both]! readyup - Ready system (initially disabled) [host only]! ready - Switches your game status to ready [both teams]! unready - Switch your game status to not ready [both teams]! rst - Restart game [Console only]! list - Prepared player list (preparation system) [two teams]! hint - Give the hunter a hint [Prop Prop]! tp - Switch to third person mode [props only]! jh - Join a hunter team [Prop Prop]! jp - Join a prop team [Hunters only]! freeze - Freeze your own actions [Prop Prop Only]! switch - select each prop in order [Prop Prop]! random - Select a random prop model [Prop Prop]! hide - select a random prop by value (eg: !hide 7) [Prop Prop]
hotkey
Press [E] to take the physical props and get the model (preparation round) [props only]
Press [ZOOM button] to release props (prepare round) [props only]
Press [ZOOM button] to use vomit attack (game turn) [Pillar only]
Supported maps
Death Center (no ending)
Dark Carnival (1,2,4 maps)
Swamp Fever (1,3,4 maps)
Hard Rain (1 map)
Parish (1,3 maps)
I suggest making a useful binding
bindg "say_team!freeze"
Bind h "say_team!random"
FAQ
[Q] Why are there so few supported maps?
[A] lot of time is spent finding a place to play, creating the entities that block the path, and most importantly finding and writing features for each prop found. Of course I'll add new scripted maps, but that's all for now. If you want to make your own scripted maps, then you can explore my work in add-on_file/scripts/vscripts/hns_scripted_maps/.
[Q]Why are the props lagging?
[A]I have two options for creating prop models:
Use the model index and simply change it to the current player model of the player, i.e. the current player model will be replaced with the same interpolated player, but the minus sign here is something I can't create! Freeze command and adjust hitbox to new model.
I did implement the second method by creating a separate prop and changing its position and angle every game frame.
[Q] I saw some props that were not used in the script, why weren't they used?
[A]nd it is impossible to produce them due to circumstances unknown to me.
I found a serious error
Sometimes the HUD timer can be wrong and will start counting at the same time. I added restart function if detected
Anyway, sorry for all the mistakes or some flaws.
have fun!
Installation method:
Place the downloaded vpk file into "Left 4 Dead 2\left4dead2\addons\workshop"
Install & use Install: Left 4 Dead 2 addon (.vpk)
- Nearly all Left 4 Dead 2 custom content ships as .vpk files: unzip and copy the .vpk into the game's left4dead2/addons folder.
- Create the addons folder if it does not exist; content loads automatically on launch.
- The in-game Addons menu lets you review, enable and disable what is installed.
- A few packs or tools do not follow the .vpk flow — follow the bundled readme.
In multiplayer, the host and players need the same addons installed.