Realistic NPCs

by Actalo·v1.50·Updated 2025-10-09

NPCs are more responsive to Henry's actions and other events.

Screenshots 1 screenshots

About this mod Machine translation

NPCs are more responsive to Henry's actions and other events.

Realish NPCs

🎮 **Make the NPC behavior in "Kingdom of Heaven: Deliverance 2" more realistic and believable! **

✨ Core Functions

  • **Enhanced Perception**: NPCs are more alert to sounds and smells
  • **Strengthened reaction mechanism**: NPCs react more strongly to theft, unlocking, and unlocked doors
  • **Combat Sensitivity Improved**: More obvious responses to weapon-related events such as battles, gunshots, projectile impacts, etc.
  • **Corpse reaction enhancement**: Have a stronger reaction to unconscious NPCs or corpses
  • **Interaction Sensitivity**: React more strongly to collisions and throwing stones (rocks trigger violent reactions)

🎭 NPC behavior system

NPCs now have an alertness level of 0-1:

  • **Level 0**: Unaware
  • **Level 1**: High alert

This system makes NPC's reaction to events more realistic, and the impact of events on NPC behavior lasts longer.

⚖️ Crime system overhaul

**Penalty System**:

  • Minor theft: minimum 50 Groschen
  • Minor attack: minimum 50 Groschen
  • Poaching, killing livestock or stealing horses: minimum 100 Groschen
  • Murder: minimum 1500 Groschen

**Penalty Level**:

  • 0-100 Groschen: pillory
  • 101-1000 Groschen: public flogging
  • 1001 Groschen and above: Brand
  • If you commit a crime of 1001 Groschen or above while already branded: Hanging

🚨 Crime response mechanism

  • **Illegal invasion**: NPC does not tolerate illegal invasion, Henry only has 10 seconds
  • **Crime Memory**: NPC will not forget the crime easily, the memory time ranges from 3 days to 21 days
  • **ALARM SYSTEM**: Calls for help and dog barking alarms will attract more attention
  • **Missing Persons**: Missing NPCs will attract more attention
  • **Lock Change**: NPC can change locks faster
  • **Horse Collision**: The time window before it becomes a crime for Henry's horse to collide with an NPC has been greatly increased

🎯 Other improvements

  • **TENSION PROPAGATION**: NPCs become nervous faster and tension spreads
  • **NPC Rebirth**: Ordinary NPCs are reborn in 14 days, public enemies are reborn in 21 days
  • **Prayer Habit**: NPC always prays loudly
  • **Reduce Drunkness**: The number of drunk NPCs has been reduced
  • **Gambling Skills**: NPCs become better gamblers (Villagers/Townsmen < Soldiers < Professionals < Traders)
  • **Reputation Impact**: The impact of reputation on buying and selling prices is reduced, and the scope of reputation spread is reduced.

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💡 **Compatibility Note**: This mod only affects the NPC values ​​in rpg_param, scriptparam, crime, and anger_enum.

📥 **Installation method**: Manual installation is recommended. After unzipping, place the module folder in the game Mods directory.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
RealishNPCs
File size
5.7 KiB
SHA-256
26d2873e5a649e4fdd838cea3a234342ee12ca017f480fb6043c696eddbb4fa2
Stored at
2026-10-09 06:07