Realistic NPCs
NPCs are more responsive to Henry's actions and other events.
Screenshots 1 screenshots
About this mod Machine translation
NPCs are more responsive to Henry's actions and other events.
Realish NPCs
🎮 **Make the NPC behavior in "Kingdom of Heaven: Deliverance 2" more realistic and believable! **
✨ Core Functions
- **Enhanced Perception**: NPCs are more alert to sounds and smells
- **Strengthened reaction mechanism**: NPCs react more strongly to theft, unlocking, and unlocked doors
- **Combat Sensitivity Improved**: More obvious responses to weapon-related events such as battles, gunshots, projectile impacts, etc.
- **Corpse reaction enhancement**: Have a stronger reaction to unconscious NPCs or corpses
- **Interaction Sensitivity**: React more strongly to collisions and throwing stones (rocks trigger violent reactions)
🎭 NPC behavior system
NPCs now have an alertness level of 0-1:
- **Level 0**: Unaware
- **Level 1**: High alert
This system makes NPC's reaction to events more realistic, and the impact of events on NPC behavior lasts longer.
⚖️ Crime system overhaul
**Penalty System**:
- Minor theft: minimum 50 Groschen
- Minor attack: minimum 50 Groschen
- Poaching, killing livestock or stealing horses: minimum 100 Groschen
- Murder: minimum 1500 Groschen
**Penalty Level**:
- 0-100 Groschen: pillory
- 101-1000 Groschen: public flogging
- 1001 Groschen and above: Brand
- If you commit a crime of 1001 Groschen or above while already branded: Hanging
🚨 Crime response mechanism
- **Illegal invasion**: NPC does not tolerate illegal invasion, Henry only has 10 seconds
- **Crime Memory**: NPC will not forget the crime easily, the memory time ranges from 3 days to 21 days
- **ALARM SYSTEM**: Calls for help and dog barking alarms will attract more attention
- **Missing Persons**: Missing NPCs will attract more attention
- **Lock Change**: NPC can change locks faster
- **Horse Collision**: The time window before it becomes a crime for Henry's horse to collide with an NPC has been greatly increased
🎯 Other improvements
- **TENSION PROPAGATION**: NPCs become nervous faster and tension spreads
- **NPC Rebirth**: Ordinary NPCs are reborn in 14 days, public enemies are reborn in 21 days
- **Prayer Habit**: NPC always prays loudly
- **Reduce Drunkness**: The number of drunk NPCs has been reduced
- **Gambling Skills**: NPCs become better gamblers (Villagers/Townsmen < Soldiers < Professionals < Traders)
- **Reputation Impact**: The impact of reputation on buying and selling prices is reduced, and the scope of reputation spread is reduced.
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💡 **Compatibility Note**: This mod only affects the NPC values in rpg_param, scriptparam, crime, and anger_enum.
📥 **Installation method**: Manual installation is recommended. After unzipping, place the module folder in the game Mods directory.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.