real hunting
Increased hunting challenge with more realistic wildlife behavior, spawning and harvesting systems
Screenshots 1 screenshots
About this mod Machine translation
Increased hunting challenge with more realistic wildlife behavior, spawning and harvesting systems
Realish Hunting
🎯 **Make the hunting experience more realistic and exciting! **
🌟 Core functions
Wild animals are now more alert by default and will run or react if they see the player, hear the player's voice, smell the player's scent, or are shot at. Animals that are injured enough will develop wounds that bleed profusely and often lead to death from exsanguination, making Mutt useful in hunting down dead prey.
🦌 Animal behavior improvements
- **Alertness System**: Wild animals have smell radius, vision range and hearing radius
- **Injury Mechanism**: Animals will bleed after being injured and may die from blood loss
- **Sensory Avoidance**: Best shooting distance is 10 meters (32 feet) away
🏹 Hunting Guide
🐺 Small animals (roe deer, wolf, wild dog)
- Minimum crossbow or bow power: 150
- Use hunting arrows
🐗 Medium animals (wild boar, red deer)
- Minimum crossbow or bow power: 175
- Use enhanced hunting arrows
🎯 Damage multiplier
**Medium Animals** **Large Animals**
Torso: 1.25x Torso: 1x
Head: 1.75x Head: 1.5x
Limbs: 0.5x Limbs: 0.5x
💉 Injury and bleeding effects
- **Head Injury**: Reduced perception and bleed interval -8
- **Torso Wound**: Reduces stamina recovery and bleed interval -8
- **Extremity injuries**: Reduce movement speed and bleed interval -6
🗺️ Animal generation system
- **Wild Boars**: 2-3 in groups, reborn in 14 days
- **Hare**: 3 in a group, respawn in 7 days
- **Doe**: 2 in a group, reborn in 14 days
- **Buck**: Act alone, reborn in 21 days
🐺 Predator adjustments
**Field Dog:**
- Rebirth in 28 days
- Individually more dangerous than wolves
- Attack decision radius increased
- Wandering in groups of 5-6
**Wolves:**
- Rebirth in 28 days
- Attack decision radius increased
- Wandering in groups of 8-10
🔧 Compatibility
With the exception of AnimalSpawner (Lua) and object_mission0 (levels) files, other module tables are PTF compatible. Compatible with any mod that does not modify animal inventory presets, wildlife soul prototypes, body parts, wildlife rage enums, and script parameters.
📥 Installation instructions
Manual installation is recommended, but Vortex should also work. After unzipping, place the module folder in the C:\...\KingdomComeDeliverance2\Mods directory.
---
*Thanks to jigsawpizzle and the unofficial KCD2 modding community for providing the necessary tools and help with the v3.0 update. *
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.