GunSoundSwap
Replaces SMG, PDW, assault rifle, Materia Gun and Javelin shot sounds plus Heatblade draw, swing, hit and deflect sounds. Patches the sound bank on startup; fully reversible.
About this mod Author’s original text
GunSoundSwap
Replaces weapon sound effects in Jump Space. Everything else (reloads, enemies, music) stays vanilla.
What is replaced
| Weapon | What changes |
|---|---|
| SMG | shot sounds and tails (shortened loop ending with a quick fade on release) |
| PDW | shot sounds |
| Assault rifle | shot and opening-shot sounds |
| Materia Gun | shot sounds |
| Javelin (marksman rifle) | layered shot body and tail |
| Heatblade | draw, swing, block (swing sounds), hit impacts and projectile deflections (shared melee hit sound also affects other melee weapons) |
How it works
On startup the mod patches the game's Main.bnk sound bank with the audio in its wems folder. The original is backed up next to it as Main.bnk.gss_original.
Safety: the mod only patches the unmodified stock bank, verifies the result against a known-good checksum before installing it, and otherwise leaves your game files alone (and logs a warning). After a game update it will therefore do nothing until the mod is updated.
- Client-side only.
- If sounds seem unchanged on the very first launch, restart the game once.
- Restore the original sounds: set Enabled = false in UserData/MelonPreferences.cfg under [GunSoundSwap], then start the game once. Do this BEFORE uninstalling the mod, since removing the mod alone does not revert the bank. Steam's "Verify integrity of game files" also restores it.
Requires MelonLoader.
Sound content is taken from other games/media; use at your own risk.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: