GunSoundSwap
Replaces SMG, PDW, assault rifle, Materia Gun and Javelin shot sounds plus Heatblade draw, swing, hit and deflect sounds. Patches the sound bank on startup; fully reversible.
模組介紹 作者原文
GunSoundSwap
Replaces weapon sound effects in Jump Space. Everything else (reloads, enemies, music) stays vanilla.
What is replaced
| Weapon | What changes |
|---|---|
| SMG | shot sounds and tails (shortened loop ending with a quick fade on release) |
| PDW | shot sounds |
| Assault rifle | shot and opening-shot sounds |
| Materia Gun | shot sounds |
| Javelin (marksman rifle) | layered shot body and tail |
| Heatblade | draw, swing, block (swing sounds), hit impacts and projectile deflections (shared melee hit sound also affects other melee weapons) |
How it works
On startup the mod patches the game's Main.bnk sound bank with the audio in its wems folder. The original is backed up next to it as Main.bnk.gss_original.
Safety: the mod only patches the unmodified stock bank, verifies the result against a known-good checksum before installing it, and otherwise leaves your game files alone (and logs a warning). After a game update it will therefore do nothing until the mod is updated.
- Client-side only.
- If sounds seem unchanged on the very first launch, restart the game once.
- Restore the original sounds: set Enabled = false in UserData/MelonPreferences.cfg under [GunSoundSwap], then start the game once. Do this BEFORE uninstalling the mod, since removing the mod alone does not revert the bank. Steam's "Verify integrity of game files" also restores it.
Requires MelonLoader.
Sound content is taken from other games/media; use at your own risk.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: