ParticleFusion
Automatically select particle donors to fully enhance legitimate targets to their peak performance in unlocked memories while retaining physical remnants.
About this mod Machine translation
ParticleFusion
Added Smart Fusion and Selected Material Fusion to In Falsus' particle inventory.
use
A fusion button will appear above the inventory "Bulk Select":
- Normal mode automatically selects available materials.
- Batch selection mode only uses the particles selected by the player as materials.
- After clicking, use the original game window to display a brief preview and expected results (the number of decomposed cores, the number of newly added full-efficiency cores), and the inventory will be modified after confirmation.
- In smart mode, you can adjust the material upper limit through the - / + buttons, and the left and right arrow keys can fine-tune it one by one; the expected results are updated in real time with the upper limit, consistent with the actual results after confirmation.
Fusion will strengthen available particles to full effectiveness, that is, the highest effectiveness of this particle (same type, same skill combination) in the unlocked memory drop table; particles with an upper limit of 999 will be strengthened to 999. Prioritize strengthening the particles closest to the upper limit and with the lowest cost, so that each finished product consumes as little material as possible. The smart mode is bounded by 99 from the upper limit: particles within 99 from the upper limit are only strengthened and will not be decomposed, and lower particles are only used as materials. Full-efficiency and three-skill particles will not be decomposed, and material skills will not be transferred to the finished product. Incomplete reinforcement will not be performed when there is insufficient material, and the remaining potency will be saved in the actual particles.
The module only generates legal particle combinations that can be directly obtained at the current progress, and also organizes inventory entries that can be safely merged. The confirmation and result windows only show a summary of the operation, detailed diagnostics are only written to the BepInEx log.
Install
It is recommended to install via r2modman from In Falsus. BepInExPack_IL2CPP in dependencies will be processed by the module manager. This package does not carry BepInEx, Doorstop or .NET runtime. The plug-in file is named ParticleFusion.dll.
The interface supports Simplified Chinese, Traditional Chinese, English, Japanese and Korean.
Compatibility range
Currently compatible with Steam App ID 3971950, Unity 6000.3.9f1 and IL2CPP metadata version 39. Particle structure, inventory status, and currently available sources are checked before each fusion is performed; the inventory is not modified if the verification fails.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: