FistDamage
Configurable fists. Set punch damage, reach, hit radius, and the force a punch shoves items with. Client side, defaults match vanilla.
About this mod Author’s original text
FistDamage
Requested mod that makes your fists configurable in How to Fish. Damage, reach, hit radius, and the shove a punch gives whatever it
lands on.
Client side. The game computes punch damage locally and forwards it to the host, so the host does not need the mod - but
nothing stops other players from having their own values.
Configuration
Azumatt.FistDamage.cfg, editable while the game is running - the file watcher reloads it and the next punch uses the
new values. Every setting also shows up in ConfigurationManager.
| Setting | Vanilla | Range | What it does |
|-----------------------|---------|-----------|-------------------------------------------------------------------------------------------------------|
| Enabled | On | On / Off | Turn the mod off without unloading it. Punches go back to vanilla. |
| Damage | 3 | 0 - 99999 | Damage a punch deals. |
| Range | 1.5 | 0.1 - 20 | How far a punch reaches. |
| Hit Radius | 0.5 | 0.01 - 5 | Spherecast radius used to find an item to punch. Bigger is more forgiving aim. |
| Force | 100 | 0 - 5000 | Push applied to a punched item. Players and boats use the game's own force values and are unaffected. |
| Hit Offset Distance | 0.15 | 0 - 2 | Pulls the hit point back toward you to keep the fist out of whatever it hit. |
The defaults are the values off the player prefab, so a fresh installation changes nothing until you edit something.
The server's One Shot setting still overrides Damage - that path hardcodes 99999.
For questions or comments, find me in the Hexium Discord or in my own:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: