FistDamage
Configurable fists. Set punch damage, reach, hit radius, and the force a punch shoves items with. Client side, defaults match vanilla.
模組介紹 作者原文
FistDamage
Requested mod that makes your fists configurable in How to Fish. Damage, reach, hit radius, and the shove a punch gives whatever it
lands on.
Client side. The game computes punch damage locally and forwards it to the host, so the host does not need the mod - but
nothing stops other players from having their own values.
Configuration
Azumatt.FistDamage.cfg, editable while the game is running - the file watcher reloads it and the next punch uses the
new values. Every setting also shows up in ConfigurationManager.
| Setting | Vanilla | Range | What it does |
|-----------------------|---------|-----------|-------------------------------------------------------------------------------------------------------|
| Enabled | On | On / Off | Turn the mod off without unloading it. Punches go back to vanilla. |
| Damage | 3 | 0 - 99999 | Damage a punch deals. |
| Range | 1.5 | 0.1 - 20 | How far a punch reaches. |
| Hit Radius | 0.5 | 0.01 - 5 | Spherecast radius used to find an item to punch. Bigger is more forgiving aim. |
| Force | 100 | 0 - 5000 | Push applied to a punched item. Players and boats use the game's own force values and are unaffected. |
| Hit Offset Distance | 0.15 | 0 - 2 | Pulls the hit point back toward you to keep the fist out of whatever it hit. |
The defaults are the values off the player prefab, so a fresh installation changes nothing until you edit something.
The server's One Shot setting still overrides Damage - that path hardcodes 99999.
For questions or comments, find me in the Hexium Discord or in my own:
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下面這些內容需要先安裝,否則該模組不會生效: