Patchwork

v2.5.0·Updated 2025-12-13

A custom asset mod for Hollow Knight: Silksong with particular attention to ease of creation.

Screenshots 1 screenshots

About this mod Author’s original text

A custom asset mod for Hollow Knight: Silksong with particular attention to ease of creation.

IMPORTANT NOTES BEFORE UPDATING PATCHWORK!

ALWAYS KEEP BACKUPS OF YOUR IN-PROGRESS ASSET PACKS OUTSIDE OF THE PATCHWORK FOLDER!!!

(and Gale) delete all asset folder inside the Patchwork folder when updating to a new version. Please always back up asset packs you're working on in a safe location outside of any game folders.

Features

  • Sprite replacement with individual sprite image files, including proper names, rotations & sizing - no more bulky spritesheets
  • Support for Texture2D Sprites (which previously required Silksong Customizer + CustomizerT2D)
  • Full compatibility with spritesheet-based skins
  • Automatic reloading of assets when files change, so you can see your skin ingame immediately without closing the game
  • Built-in sprite dumping functionality
  • Audio replacement supporting both sound effects and music
  • Cutscene replacement with no fuss - simple video file drag & drop
  • Text replacement for custom dialogue

Planned features

  • Conditional sprites (e.g. different textures for Hornet depending on crest, health, etc.)
  • Ingame asset pack manager

Configuration

Dumping

  • DumpSprites: Enables sprite dumping, which saves sprites for any loaded scene into the "Patchwork/Dumps" folder. These files can be used to make new texture packs. DO NOT enable this during normal gameplay, as it slows down loading the game by a lot. If this is enabled, the mod will also let you dump textures from all scenes in the game by pressing the button configured under "Keybinds/FullDumpKey" (Default: F6)
  • DumpText: Enables text dumping, which dumps all text in the game in all languages into the "Patchwork/TextDumps" folder. DO NOT enable this during normal gameplay, as it slows down the game boot process by a lot.

GUI

  • LogAudioDuration: How long the name of a sound is shown in the log after being played, in seconds. (Default: 5)
  • HideModdedAudioInLog: On by default. If enabled, sounds which already have a modded file are omitted from the log. This makes it easier to find the names of specific sounds you want to mod.
  • TextLogDuration: How long the name of a text key is shown in the log after being requested by the game, in seconds. (Default: 10)

Menu Hotkeys

  • ShowAudioLog: Keybind for showing the audio log window that logs the names of all sounds that are being played that Patchwork has access to. If you're adding custom files to the "Sounds" folder, you must name them exactly the same as shown in order for Patchwork to replace them. (Default: 1)
  • ShowAudioList: Keybind for showing the audio list, which lists all statically loaded sound effects. Can be used to find names of sounds which don't show up in the Audio Log. (Default: 2)
  • ShowAnimationController: Keybind for showing the animation controller, which lets you freeze individual objects, pause and play specific animations, and pick individual sprite images to be dumped and edited immediately. (Default: 3)
  • ShowTextLog: Keybind for showing the text log, which logs the sheet/key names of any text the game requests to be shown. (Default: 4)

Animation Controller Hotkeys

  • AnimationControllerPauseKey: Toggles the "Paused" state on the currently selected object, freezing the animation and allowing for manual frame selection.
  • AnimationControllerNextFrameKey: Advances the animation by one frame, if the selected object is paused
  • AnimationControllerPrevFrameKey: Shows the previous frame of the animation, if the selected object is paused
  • AnimationControllerFreezeKey: Toggles the "Frozen" state on the currently selected object, locking its position within the game world, to make animations that include movement easier to see and test.

Texture Creation Guide

  • Load a save file and open the Patchwork Animation Controller (this is bound to the "3" key by default)
  • Open the pause menu and click the name of the object you want to modify the sprites of. It should then turn green in the

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Silksong

File & checksum

Filename
Patchwork-2.5.0.zip
File size
74.1 KiB
SHA-256
78d8fe1b24234aea9d024d03c21b904c66265376610b0a8471a2c9a849a91ca8
Stored at
2026-10-06 19:12