Patchwork

版本 v2.5.0·更新於 2025-12-13

A custom asset mod for Hollow Knight: Silksong with particular attention to ease of creation.

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模組介紹 作者原文

A custom asset mod for Hollow Knight: Silksong with particular attention to ease of creation.

IMPORTANT NOTES BEFORE UPDATING PATCHWORK!

ALWAYS KEEP BACKUPS OF YOUR IN-PROGRESS ASSET PACKS OUTSIDE OF THE PATCHWORK FOLDER!!!

(and Gale) delete all asset folder inside the Patchwork folder when updating to a new version. Please always back up asset packs you're working on in a safe location outside of any game folders.

Features

  • Sprite replacement with individual sprite image files, including proper names, rotations & sizing - no more bulky spritesheets
  • Support for Texture2D Sprites (which previously required Silksong Customizer + CustomizerT2D)
  • Full compatibility with spritesheet-based skins
  • Automatic reloading of assets when files change, so you can see your skin ingame immediately without closing the game
  • Built-in sprite dumping functionality
  • Audio replacement supporting both sound effects and music
  • Cutscene replacement with no fuss - simple video file drag & drop
  • Text replacement for custom dialogue

Planned features

  • Conditional sprites (e.g. different textures for Hornet depending on crest, health, etc.)
  • Ingame asset pack manager

Configuration

Dumping

  • DumpSprites: Enables sprite dumping, which saves sprites for any loaded scene into the "Patchwork/Dumps" folder. These files can be used to make new texture packs. DO NOT enable this during normal gameplay, as it slows down loading the game by a lot. If this is enabled, the mod will also let you dump textures from all scenes in the game by pressing the button configured under "Keybinds/FullDumpKey" (Default: F6)
  • DumpText: Enables text dumping, which dumps all text in the game in all languages into the "Patchwork/TextDumps" folder. DO NOT enable this during normal gameplay, as it slows down the game boot process by a lot.

GUI

  • LogAudioDuration: How long the name of a sound is shown in the log after being played, in seconds. (Default: 5)
  • HideModdedAudioInLog: On by default. If enabled, sounds which already have a modded file are omitted from the log. This makes it easier to find the names of specific sounds you want to mod.
  • TextLogDuration: How long the name of a text key is shown in the log after being requested by the game, in seconds. (Default: 10)

Menu Hotkeys

  • ShowAudioLog: Keybind for showing the audio log window that logs the names of all sounds that are being played that Patchwork has access to. If you're adding custom files to the "Sounds" folder, you must name them exactly the same as shown in order for Patchwork to replace them. (Default: 1)
  • ShowAudioList: Keybind for showing the audio list, which lists all statically loaded sound effects. Can be used to find names of sounds which don't show up in the Audio Log. (Default: 2)
  • ShowAnimationController: Keybind for showing the animation controller, which lets you freeze individual objects, pause and play specific animations, and pick individual sprite images to be dumped and edited immediately. (Default: 3)
  • ShowTextLog: Keybind for showing the text log, which logs the sheet/key names of any text the game requests to be shown. (Default: 4)

Animation Controller Hotkeys

  • AnimationControllerPauseKey: Toggles the "Paused" state on the currently selected object, freezing the animation and allowing for manual frame selection.
  • AnimationControllerNextFrameKey: Advances the animation by one frame, if the selected object is paused
  • AnimationControllerPrevFrameKey: Shows the previous frame of the animation, if the selected object is paused
  • AnimationControllerFreezeKey: Toggles the "Frozen" state on the currently selected object, locking its position within the game world, to make animations that include movement easier to see and test.

Texture Creation Guide

  • Load a save file and open the Patchwork Animation Controller (this is bound to the "3" key by default)
  • Open the pause menu and click the name of the object you want to modify the sprites of. It should then turn green in the

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_Silksong

檔案與校驗

檔案名稱
Patchwork-2.5.0.zip
檔案大小
74.1 KiB
SHA-256
78d8fe1b24234aea9d024d03c21b904c66265376610b0a8471a2c9a849a91ca8
入庫時間
2026-10-06 19:12