IncreasePlayerDamage

v1.0.0·Updated 2025-09-07

Doubles the damage inflicted by the player. The multiplier can be configured, default is 2. Plugin for BepInEx.

About this mod Author’s original text

Multiplies damage inflicted by the player by 2. The multiplier number can be configured.

To install:

  • Install BepInEx 5. Instructions here: (Tested with 5.4.23.3; other versions may also work.)
  • Unzip DoubleDamage.zip and put DoubleDamage.dll in BepInEx/plugins folder.
  • Start the game. Player's damage should be doubled.
  • After running the game once, it will create a config file at BepInEx/config/stebars.silksong.double-damage.cfg. Edit the config file to change the damage multiplier. After changing the config, restart the game to apply the change.

Setting the multiplier to 1 will make damage the same as in the base game. You can set it to fractional numbers like 1.5 (for only +50% damage) or 0.5 (for half damage, so ants will take 8 hits to kill).

It should apply to all damage inflicted by the player (by nail, tools, etc.) but not to damage inflicted by enemies. Multiplier is applied after all other modifiers. Doesn't apply to some environment obstructions (like the vines made by Sister Splinter).

Source code:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
IncreasePlayerDamage-1.0.0.zip
File size
87.9 KiB