HPFlashColor
Enemy hit flash color changes based on their remaining HP percentage. Enemy hit flash color changes based on their remaining HP percentage.
About this mod Machine translation
HP Flash Color MOD
Enemy hit flash color changes based on their remaining HP percentage.
🎮 Usage
HP Gradient Effect: When enemies take damage, their hit flash color transitions from the initial color (full HP) to the target color (low HP), providing visual feedback for enemy health status.
Default: White (255,255,255) → Red (255,0,0)
Both colors are fully configurable via BepInEx config file.
Debug Mode: Enable detailed logging to monitor the color calculation and HP tracking.
Configuration
Edit BepInEx/config/Mhz.hpflashcolor.cfg:
- InitialColor: RGB values for full HP (default: "255,255,255" for white)
- TargetColor: RGB values for low HP (default: "255,0,0" for red)
- EnableDebugLog: Debug logging (default: false)
Installation
- Install BepInEx
- Put HPFlashColor.dll in BepInEx/plugins/ folder
- Start the game
HP flash color MOD
Changes the color of the hit flash based on the enemy's remaining health percentage.
🎮 Instructions for use
Health gradient effect: When the enemy is attacked, the flashing color gradually changes from the initial color (full health) to the target color (low health), providing visual feedback of the enemy's health.
Default: white (255,255,255) → red (255,0,0)
Both colors are customizable via BepInEx profiles.
Debug mode: Enable detailed logging and monitor the color calculation and health tracking process.
Configuration settings
Edit BepInEx/config/Mhz.hpflashcolor.cfg:
- InitialColor: RGB color value when full health (default: "255,255,255" white)
- TargetColor: RGB color value when low health (default: "255,0,0" red)
- EnableDebugLog: debug log (default: false)
Installation method
- Install BepInEx
- Place HPFlashColor.dll into the BepInEx/plugins/ folder
- Start the game
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: