Show current date and time

by WinterElfeas·v2.0·Updated 2025-12-15

Add a clock below the map and/or show date and time notifications while waiting or loading

Screenshots 2 screenshots

About this mod Machine translation

Add a clock below the map and/or show date and time notifications while waiting or loading

Display current Date Time

🎮 **Function Introduction**

Have you ever been troubled by not knowing the exact time after waiting in a game? Now, this mod solves this problem for you!

✨ Core Functions

  • **Show Date and Time**: After **loading** or **waiting**, a clear date and time notification will pop up on the screen.
  • **Map Clock**: Add a **real-time clock** below the game mini-map, allowing you to keep track of the time and date in the game at any time.

You'll find some customizable options at the top of the script to easily adjust the mod to suit your preferences.

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📦 Installation Guide

Please follow these steps **carefully**:

  • **Download** the latest UE4SS (select the **Xinput** version).
  • Extract its contents to a directory next to the game executable: `~\Hogwarts Legacy\Phoenix\Binaries\Win64\`.
It should be similar to this after decompression (note: excluding the imgui.ini and ue4ss.logs files generated after running).
  • **Download** and install the BP Apparate mod.
  • Install **BP Apparate** to the `~\Hogwarts Legacy\Phoenix\Content\Win64\Paks\~mods` folder (please create it yourself if the `~mods` folder is missing).
  • **Download the two main files** of this module (script file and UI blueprint file).
  • Extract the contents of the **two ZIP files** (UE4SS script and UI blueprint) to the **root directory** of the game `~\Hogwarts Legacy\`. If prompted to overwrite the files, please agree.
  • **Optional**: Use the Chunk ID Conflict Manager to check whether there are ChunkId conflicts between your BP Apparate modules.
  • Start the game, press the **F8** key, enter "**DisplayDateTime**" in the BP Apparate menu and press Enter to activate.

⚠️ **IMPORTANT NOTE**: Some users may need to run the game as **administrator** for **UE4SS** to work properly.

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⚠️ Known limitations and issues

  • **Date/Month/Year** do not update with in-game seasonal changes, so you may see summer in November.
  • The minimap clock will remain visible in certain menus (such as the Loom, Care for Magical Creatures, etc.), but usually will not appear in key scenes (such as dialogue).
  • Minimap clock sometimes has lag/loading.

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📜 Update log

**2.0**

  • Refactored script logic (v1.4) to use a single LoopAsync and removed all ExecuteAsyncs known to cause UE4SS crashes.

**1.9**

  • Fixed an issue where opening the menu while notifications were still visible would cause the menu to be blocked.
  • Updated the script's **default** enabled parameters to try and mitigate crashing issues.

**1.8**

  • New fonts and UI notifications that automatically scale based on text.
  • Fixed issue where notifications would not appear immediately after reloading/waiting.

**1.7**

  • Separated UE4SS scripts and blueprint files into two ZIP packages for compatibility with Vortex.

**1.6**

  • Blueprint Apparate is now the only master file.
  • Updated the folder structure in ZIP files to be compatible with Vortex.

**1.5**

  • Added Blueprint Apparate mod version as it is more stable than loading with UE4SS BPModLoader.

**1.4**

  • Made the mod compatible with Dynamic HUD v2, allowing the map clock to be shown/hidden along with other HUD elements.

**1.3**

  • Added clock below minimap.
  • Shrunk the notification UI and moved its position downward to prevent it from overlapping with subtitles.
  • Fixed an issue where dates were offset by one day (e.g. Friday was shown as Saturday).

**1.2**

  • Added option to only show time and date (no month and year as they do not automatically adapt to in-game seasons unless using the Season Manager mod).
  • Used random ChunkID.

**1.1a**

  • Updated ChunkID to 297 as 299 is already used by another mod.

**1.1**

  • Custom UI added.
  • By default, time stays on the screen longer (you can edit the relevant variables at the top of the script).

**1.0**

  • Basic version releas …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Display Date Time - UI Blueprint Apparate
File size
77.1 KiB