Dynamic HUD

by winterelfeas7101·v1.8·Updated 2025-12-15

Automatically hide the HUD interface in non-combat states

Screenshots 1 screenshots

About this mod Machine translation

Automatically hide the HUD interface in non-combat states

Dynamic HUD

🎮 **The dynamic HUD you want is here! ** This module can automatically hide the game interface in non-combat mode (default is 5 seconds, configurable), allowing you to immerse yourself in the magical world of "Hogwarts Legacy" without being disturbed by cluttered UI.

---

✨ Core Functions

  • **Smart Hide**: After leaving the battle, the HUD will automatically fade out to keep the picture pure.
  • **Dynamic Display**: When casting a spell (such as the Revealing Spell) or entering combat, the HUD will immediately reappear.
  • **HIGHLY CONFIGURABLE**: You can customize the HUD hidden delay time to suit your gameplay rhythm.
  • **Manual Switch**: Press the **F6** key to permanently turn the HUD on or off (but this is not the default behavior of the module and is mainly used for debugging).

🛠️ Installation Guide

  • **Download the pre-end tool**: Go to GitHub to download the latest version **UE4SS (Xinput)**.
  • **Place UE4SS**: Place the decompressed file in the same directory as the main game program `HogwartsLegacy.exe` (the path is usually `~\Hogwarts Legacy\Phoenix\Binaries\Win64\`).
  • **Install the module**: Extract the contents of this module’s compressed package to the game root directory `~\Hogwarts Legacy\`.

⚙️ Configuration and usage

Within the script, you can adjust the following key parameters to customize the experience:

```lua

local showHudLast = 5 -- HUD hiding delay in normal state (seconds)

local broomRevelioHudLast = 10 -- HUD display duration after the Revealing Spell when riding a broom

local revelioHudLast = 10 -- HUD display duration after the ground/mount is exposed to the Revealing Spell

local triggerLogicAfterFrames = 30 -- logic detection frequency (number of frames), affecting performance and response speed

```

**Performance Tip**: The module will run logic every frame (default is executed every 30 frames). It's almost unnoticeable on high-end PCs, but users with weaker CPUs may notice the impact. You can try increasing the value of `triggerLogicAfterFrames` to reduce the frequency (but this will slightly increase the latency of the HUD display).

⚠️ Known issues and limitations (Beta version)

  • **Spell Action Prompt**: Sometimes the action prompt will remain after casting a spell. Sometimes it can be cleared by using the Revealing Spell, but sometimes it cannot.
  • **Switching State**: When switching between broom, mount and ground, some HUD elements may briefly reappear.
  • **Fade out effect**: The current version of HUD elements disappear one by one, which is not as smooth as the old version. On powerful CPUs, **Beta version 1.3** will have significant improvements.
  • **No-fly zone**: After leaving a no-fly zone such as Hogsmeade or Hogwarts, it is sometimes necessary to display the UI (such as raising the wand) before taking off.

🔗 Compatibility Notes

If you also use the **DisplayDateTime** module's minimap clock feature, please set the following variables to `true` at the beginning of the script:

```lua

displayDateTimeModMinimapClock = true

```

📜 Update log

  • **v1.8**: Updated folder structure to be compatible with Vortex Mod Manager.
  • **v1.7**: Updated Beta version, improved the way spells are shown/hidden, and fixed auto-detection conflict with DisplayDateTime module.
  • **v1.6**: The Beta version adds support for hiding/showing the map clock of the DisplayDateTime module, and optimizes the synchronized display/hiding logic.
  • **v1.5**: Added the function of raising the wand to display the HUD for the V1 version, and changed it to asynchronous hiding/showing to avoid slight lagging.
  • **v1.4**: Beta version fixes the problem that the spell HUD is not hidden/displayed after summoning/dismissing the mount, and improves the stability of the HUD display when raising the wand.
  • **Earlier version**: The functions of hiding the HUD on the mount, using the revealing spell on the broom, and adding roa …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Dynamic HUD
File size
3.4 KiB
SHA-256
61d3953b5da989eabc4d4b518c295cc1d45f7b576e0940f81a88cc89b2c53803
Stored at
2026-10-08 11:58