Game function modifications, skill level system, sequential combat system, passive left and right fighting (12.14)

by binarier·v1.1·Updated 2018-12-26

Game function modifications, skill level system, sequential combat system, passive left and right fighting

Screenshots 2 screenshots

About this mod Machine translation

Game function modifications, skill level system, sequential combat system, passive left and right fighting

[Game function modification] (WeGame & Steam & Blocks)

· Removed the file reading Mod restriction, all archives can be read, no need to manually modify the ID in the archive

· You can join up to 6 teammates on all difficulties and enable the competition function

· All team members share the enlightenment points provided by achievements (such as Dragon Ball, when receiving it, each teammate on the team will receive 7 enlightenment points)

· Teammates who can be added to the team, whether they are in the team or not, will receive normal attribute growth when upgrading (Infernal teammates also gain normal 1x growth, not 2x)

· NPCs who are not practicing cheats will not waste experience in cheats when gaining experience (that is, raising the cheat practice slider will no longer reduce the difficulty, and the overall difficulty of the game will also increase, because the original NPC will waste at least 25% of the experience)

· You can spend 5 times the talent points to directly click on disconnected talents.

[Skill Level System] (WeGame & Steam)

· All active attack moves can be practiced repeatedly to reach deeper levels and improve attack (and increase mana consumption at the same time)

· The highest level that can be cultivated is linked to the cheat level

· The experience required for promotion will inversely divide the qualification multiplier, that is, the actual experience required is the same.

· Added Chinese layer display, cheat color and move color display to the UI, etc.

· Level system formulas (default value of skill level, upper limit, effects in battle) can be customized and modified through FormulaItem

· Internal strength has also been added to the level system to increase the maximum HP, MP, and AP values ​​when entering the battle. Custom modification functions have not been added yet.

Where the original formula is:

Move level formula: Move level power bonus = pow(level*0.1+0.5, energy consumption*0.1+0.5)

Internal strength level formula: Maximum HP bonus = max(HP * X* 8%, X * 1000), Maximum MP bonus = max(MP * Among them X = pow(1.1, internal strength level-5)

​ ​ ​ Required Exp for practice = Original required Exp * (Level * 0.1) * Qualification bonus * Mastery coefficient

Among them, the mastery coefficient = pow (1.1, the number of cheats learned - the number of mastered cheats - 5), so learning less cheats and becoming more proficient will significantly reduce the experience required for repeated practice.

[Sequential battle system] (WeGame)

· Calculate (current Ap/maximum Ap)*light power at the beginning of each round as the initial timing point (the timing of the next round can be slightly improved through the remaining AP in the previous round)

· When performing an action that consumes AP, regardless of whether AP is returned or not, the timing point of (Consumption Ap/Maximum Ap)*light power is consumed until 0

· The timing will not be adjusted when the combo is launched, and the action can be continued once

· The current timing point is displayed next to the character details level; the character avatar that has passed the round is displayed semi-transparently

· You can preview the results of timing changes caused by actions in real time during the battle.

[Passive left and right fighting] (common Mod form, compatible with all platforms)

· The left and right fighting has been changed from internal strength to a special secret book similar to the Marrow Cleansing Sutra, which will become permanent after practice.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
招式等级系统+时序战斗(12.14 WeGame版本)
File size
1.3 MiB