PlayerFootsteps
Community Mod
About this mod Author’s original text
Player Footsteps
Adds footstep sounds for the player depending on the surface he walks through.
Sosigs will react to these sounds.
Detection range is larger if the player is running.
You can sneak by physically lowering Your head or enabling slow walking option in the config.
Footsteps Preview
AI detection Preview
Configs are in:
r2modman -> Config Editor
BepInEx\config\h3vr.kodeman.playerfootsteps.cfg
You can customize:
- Does AI react to Your footsteps
- How far AI can hear You
- Footsteps volume
- Player height (having head above that height is considered flying)
- Crouch height
- Replace all footstep with meat
- Walk slowly without crouching
- Speed considered slow walk
Making own sound packs:
Download the mod to see which sounds are available.
For example, there is Concrete.wav sound.
If You want to replace it, simply create Your own mod that has sounds with correct naming:
PlayerFootsteps_Concrete.wav
PlayerFootsteps_Concrete2.wav
PlayerFootsteps_Concrete3.wav
PlayerFootsteps_Concrete4.wav
PlayerFootsteps_Concrete5.wav
This will result in concrete sound to be replaced with 5 custom sounds that will be played randomly.
Changelog
1.1.0
- Multiple sounds per type support.
- It's now possible to make replace packs. Tutorial above.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.