JungleCampTNH
A jungle supply depot at the mouth of a river
About this mod Author’s original text
--Jungle Camp--
By Abass20
A small jungle supply depot consisting of four holds. Engage enemies from short to medium range.
All 3d assets made by myself in Blender, textured in substance painter.
All materials using alloy shaders in Unity.
Most textures are from substance painter, the rest were made in Material Maker 0.96 and Gimp unless credited below.
Ground PBR textures from ambientCG.com
Vegetation textures from nicepng.com
Big thanks to NunSuperior's youtube video "H3VR Map Modding Tips".
Installation of deli files:
Please see
1.2.0
-Changed terrain texture
-Added more cover
-Attack vectors tweaked
-Scoreboard now works correctly
1.1.0
-Changed to static lighting
-More trees added
-Spawns now better protected
-Buildings now enterable
-Added some ground cover (grass/rocks)
-Added particle effects for birds and bugs
-Added middle bunker
-Tweaked enemy spawns
-Fixed colliders
1.0.0
-Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: