JsonFileIO
BETA! (For making mods) Code lets you read/write JSONs full of key-value pairs to your plugin folder.
About this mod Author’s original text
JsonSaveSystem
Features
- Everything's under namespace NGA
- Class ExtensibleDictionary is made up of a list of key-value pairs 'DictionaryEntry'
- Call ExtensibleDictionary.AddEntry to create a new key-value pair,.RemoveEntry to remove it by key, and.GetValue to get it value by key
- Call.ContainsKey to quickly check if a key exists
- Call ExtensibleDictionary.ToJson to turn the dictionary into a string
- Calling.FromJson on a valid string will return ExtensibleDictionary
- Class FileIO has utilities that let you write to your own mod's folder within the current profile
- Call FileJsonIO.WriteToFile() with a filename (not a file path) and string content to write/clean-overwrite an existing file
- Call.ReadFile() with a filename to read in string of that file
How to use in Your mod
Plugin
- Add this to your plugin.csproj
bin\Debug\net35\JsonSaveSystem.dll
- Add the JsonSaveSystem.dll file found in this mod's download to your local workspace, usually bin\Debug\net35
- Add [BepInDependency("NGA.JsonFileIO", "0.0.0")] at the top of your C# file class declaration.
- Add "NGA-JsonFileIO-0.0.1" to your manifest.json dependencies
- Use reference code:
Collapsed Info
- Nothing to see here
Planned Features
- [✓] ExtensibleDictionary and FileIO classes work
Versions
0.0.1
- Bug fixes
- Allows different mods to use it simultanously
- Example code link
0.0.1
- Adds ExtensibleDictionary and FileIO
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.