High Explosives Harold
NOTE: Gun bug! Reload scene if small case is empty and there's no wrist map, melee, health weenie, and sosigs. Big fun firearms, overwhelming amount of sosigs. Recommended to play on large, open maps.
About this mod Author’s original text
If it ain't big and loud, it ain't a gun
Toss out those pesky pistol and undersized rifle calibers, only oversized and explosive payloads will do.
This character was formerly called Heavy Ordnance Harold.
Changelog
1.0.0- Rename to High Explosives Harold
0.2.0- Made the Graviton usable, balanced out firearm categories, added in breach loading category.
0.1.2- Is it fixed yet? Yes, now it is.
0.1.1- Fixed manifest, Harold should load now.
0.1.0- KNOWN BUG: Reload the scene if encountered. Broken runs occur, noticed by the empty small case, no music, no wrist map, no health weenie, no melee weapon, and no sosigs. The M320 grenade launcher is the issue.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: