H3VR Sideloader
Swap textures, materials, meshes and prefabs effortlessly
About this mod Author’s original text
H3VR.Sideloader
Swap textures, materials, meshes and prefabs effortlessly
What is this?
H3VR.Sideloader is a BepInEx plugin for
Hot Dogs, Horseshoes & Hand Grenades
that allows to
- Swap weapon textures, meshes, materials and whole prefabs
- Do all the swapping without editing any of game's files
- Package swapped assets into single-file packages that a user can easily drop into a folder
How do I get it?
Automated (recommended)
This is the recommended way to install Sideloader.
- Download and install Mod Manager or r2modman
- Click Install with Mod Manager button on top of the page
- Run the game via the mod manager
Manual
- Download the requirements listed at the top of the page
- Move the contents of H3VR_Sideloader folder into \steamapps\common\H3VR\BepInEx.
- Create Sideloader folder in BepInEx folder (optional, will get generated manually as well).
- Run the game once for sideloader to initialize
How does it work?
Sideloader makes mod installation easy: all mods are packaged into single.h3mod (or.hotmod) files that are simple to install.
Each h3mod contains a special manifest file that provides necessary information for sideloader for asset swapping and
additional metadata that can be useful in future mod managers.
How do I install a mod?
If a mod is, it is recommended to use a mod manager. With it, installing mods happens automatically.
Download and install one of the mod managers: Mod Manager or r2modman.
Manual
If a mod is not, you can still install it manually.
Simply take.h3mod or.hotmod that you obtained and place it into the BepInEx\Sideloader folder. Refer to Steam guide on how
to find your H3VR game folder.
Launch the game and you should have your mods installed an available!
How do I create a mod?
Textures (weapon and item skins):
Download latest SkinPacker.
Run the tool, fill the required info and press Pack h3mod.
Tutorial video
Meshes, materials, prefabs: WIP, there is no tool yet to do this automatically.
Refer to the wiki for info on how to create these packages manually.
Custom objects (weapons, spawner IDs): WIP, there is no tool yet to do this automatically.
Refer to the wiki for WIP info about creating new weapons.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: